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Superhero Writing Tips – Superhero Battles that Jumpstart the Plot

April 15, 2014 by RJ Andron

As we discussed in the last Superhero Writing Tips article, superhero stories feature lots of action and combat between heroes and villains. Let’s dive a little deeper into writing about these kinds of battles by taking a closer look at how they interact with the backbone of a story – the plot.

This is where we get into storytelling theory. Don’t worry, we’re not going to be getting into the hero’s journey or anything like that – let’s keep this as basic and user-friendly as possible.

If we look at a typical story, we can identify certain points that are common across pretty much any genre.

  • There’s always going to be the inciting incident where our hero gets into trouble.
  • There’s going to be the midpoint at which our hero has been dealt enough trouble that their only options are either to succumb or fight back even harder. Sometimes, this is called the “point of no return” by some storytelling theorists.
  • Finally, there’s the climax where our hero stands up against the villain that’s been showering him with trouble, and then through a mighty effort of his own manages to snatch victory from the jaws of defeat.

Although we’re using language that’s appropriate for adventure/thriller/crime stories, the same sort of pattern exists in romance, Christian, young adult, or kid lit. This is the pattern of rising action where the importance of events to the hero keeps increasing right up to the climactic moment where the hero either solves the challenges facing him, or is destroyed by them. With superhero writing, each of these three areas above are typically accompanied by battles.

Round One: Fight! Battle as the Inciting Incident in Superhero Writing

Let’s start by taking a closer look at the inciting incident and how we can use a battle scene to jumpstart the plot.

The inciting incident is the moment when the story itself really gets moving. Our hero is in his normal life, pursuing his existing goals.

Suddenly, our hero finds himself thrown into trouble and is given a new goal. If we’re looking at setting up a battle with the inciting incident, the battle itself has to be serious enough to change our hero’s direction without being serious enough to destroy the hero. This battle has to serve the purpose of intriguing the reader and inspiring that desire to see justice done to the villains that started the fight.

As an example, let’s start off our hypothetical story by our hero entering his apartment in his secret identity when they are attacked by an intruder. The intruder is able to more than hold his own against our hero, even when the hero reveals his superpowers. At this point, we have set up a situation where the hero’s secret identity is blown, where the hero is facing off against a mysterious person who is able to withstand the hero’s attacks, and where the hero and the readers have to discover the reason for the attack. Regardless of the reason however, one thing is clear: our hero is in trouble and his actions from this point are going to be determined by the outcome of this initial battle.

So, should we let the hero win this initial battle, or should we let the hero lose? A lot is going to depend upon the nature of the world that you’re in. In the classic superhero world of DC and Marvel comics, the villain delivering a beat down on the superhero is usually enough to declare victory. If, on the other hand, you are in a grittier, realistic world, defeat usually equals death. Since we don’t want our hero being killed off in the inciting incident – because otherwise there wouldn’t be a story – the hero either has to win or draw in this first battle.

Going back to our example, if we’re in a gritty and realistic world, then the mysterious villain that attacked the hero may actually have a different objective than defeating our hero. He may simply be looking to steal something from the hero’s apartment and once the villain has recovered that, he will escape.

Regardless of the outcome of the battle, the hero now has a new goal that flows directly from the inciting battle.

Superhero Writing Tips for an inciting battle:

Have the battle happen to someone other than the hero.

  • In action novels, there is a tradition of having a character introduced in the first chapter or the prologue that the readers get to know as a sympathetic character and who is attacked and killed by the villain. This may be something as simple as a stealthy ambush, or a heroic defense against overwhelming odds. The sympathetic character invests the reader in the desire to see justice done because this character they just got to know was killed in a brutal and nasty manner.
  • The inciting battle is a great opportunity to showcase secondary characters such as sidekicks and romantic interests. Lois Lane may get involved in a bank heist gone bad, and she grabs a pistol from a fallen cop to send fire back at the bad guys, or she ushers civilians to safety. Or maybe Robin gets targeted by Deadshot and is barely able to hold his own against the marksman. You could certainly use the trope that the secondary character needs to be rescued by the hero as the overall plot of the story, or you could instead use this inciting battle as an event that has the hero struggling on the knife-edge between justice and vengeance.

As in the example above, where the hero is attacked in their apartment, have the hero attacked in such a way that the battle scares them:

  • Their secret identity is blown.
  • The villain throws them around like a rag doll.
  • The only way that the hero is able to survive is by surrendering.
  • The villain manages to uncover the hero’s hidden weakness, whether it’s something as esoteric as kryptonite, or precious as a loved one. If you’re writing children’s fiction, for example, it may be that the bully uncovers a secret that our hero believes would be disastrous if revealed to the wider world.

If the hero emerges victorious in the inciting battle, he discovers that winning it only brings even more trouble.

  • In the course of the battle, he may have injured the son of a famous super villain who then turns his wrath upon the hapless superhero. This was used to set Deathstroke as one of the major villains against the Teen Titans.
  • The villain that attacked the superhero ends up committing suicide rather than being taken alive. See Captain America: The First Avenger.

Remember, the inciting incident, whether it’s a battle or not has to start our hero on a different path which will take him through the rest of our story.

About the Featured Image for this post: This image is Rime 2 by Aaron Bauer and is used under a Creative Commons Attribution-Share-Alike License. The image is cropped from the original.

All trademarks and characters are the property of their respective owners. No challenge to any trademark status or ownership is made or contemplated. Any images used in this post are either used under Creative Commons licenses, or under the Terms of Fair Use under International Copyright Law which allows such use for comment and review purposes.

More to come:

We’re only scratching the surface of using battles in storytelling. We’ll take a closer look at battles at the point of no return and much more in upcoming Superhero Writing Tips articles.

 

 

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Filed Under: Superheroes Tagged With: Battles, Superhero Writing, Superheroes, Writing

The Pulp Batman Cartoon that Should Have Been…and Is

April 11, 2014 by RJ Andron

A new short film called Batman: Strange Days has been released by Bruce Timm in honor of Batman’s 75th anniversary. This short film, clocking in at just under 3 minutes, shows off what Batman was like back at the start of his comic book career – back in 1939. The moody look of the piece coupled with the sepia tones and the choice of villain make this to my mind at least – an instant pulp classic.

Doctor Strange isn’t used much nowadays as a villain. That’s too bad, because I think he was one of the more intriguing villains in the Batman mythology. While the Joker has certainly hogged the spotlight of Batman’s rogues gallery, and while Catwoman likes to walk the line between hero and antihero, Doctor Hugo Strange has been consigned to the long forgotten past.

Batman: Strange Days

 

Here’s the video of producer Bruce Timm discussing the creation of “Strange Days.”

Looking at this cartoon, I’m reminded very much of the 1940s-era Superman cartoons put together by Max Fleischer. These cartoons were probably among the first to introduce Superman to the wider audience beyond just the comic books, and they had a wonderful airbrushed style which really hasn’t been replicated since. While some of the early Max Fleischer Superman cartoons were more kid oriented, the latter ones were definitely in keeping with pulp themes and ideas, such as finding a lost city, dealing with foreign saboteurs, and even engaging in wartime operations against the Japanese.

Batman: Strange Days evokes this wonderful feeling of the classic Universal horror movies such as Dracula, Frankenstein, and the Mummy crossed with this sense of what Batman must have been like in pulp adventures. Doctor Hugo Strange is portrayed as the archetypal mad scientist who is interested in sacrificing a beautiful young woman for the sake of his “experiments,” while our hero is definitely portrayed as the technological man of mystery, being a cross between Doc Savage and the Shadow. The scene where Batman challenges Strange out of the mist is so atmospheric, and so “Batman” that it sent chills up my spine.

Take a few minutes out of your day and check out Batman: Strange Days. If you are Batman fan, you’ll be happy you did. If you’re a pulp fan, you’ll be even happier.

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What makes a story pulp fiction?

April 8, 2014 by RJ Andron

You would think there would be an easy answer for this, but the reality is that trying to define pulp fiction is currently trying to define art. In a lot of respects, what constitutes pulp fiction is very much in the eye of the beholder.

If you were to ask anyone what pulp fiction was, you would very likely have them say that it was that Tarantino movie that starred John Travolta and Samuel L Jackson. This amazingly successful movie essentially took the concept of pulp and made it its own. The medium however has a much older history.

I don’t want to go too deep into the history – that’s another show – but I do want to get an idea across that this was designed as entertainment for the masses. If you go all the way back to Victorian England and you see the start of the “penny dreadfuls,” you will see that publishers found a market for stories among the common people of England. There were similar startups in France and the United States and elsewhere, but the common element was that publishers made money by selling entertainment.

Naturally, the literati hated this. The authors who believed that literature was intended to elevate and to challenge wanted nothing to do with this cheap, quickly written marketplace. Of course, that didn’t stop authors like Sir Arthur Conan Doyle and Sax Rohmer from creating stories that entertained. Even Charles Dickens, before the literati claimed him as one of their own, wrote stories that would sell to the widest audience possible.

In the United States and Canada, we progressed through dime novels at the turn of the century up to pulp fiction in the 1930s and 1940s. These were magazines printed on cheap wood pulp paper and sold for a few cents at newsstands. North America, in the grip of the Great Depression, was desperate for entertainment. Entertainment exploded in this particular timeframe with pulp magazines competing with upscale, glossy magazines (nicknamed “slicks”). At the same time, we saw Hollywood ramping up its production as it circumvented the Edison Trust, and the new technology of radio actually brought live audio entertainment into people’s homes.

All of these entertainment companies prospered at a time when the United States and Canada were experiencing some of the worst economic conditions since their founding. They did this by providing their stories or movies or radio plays to as wide an audience as they could reach. In much the same way as William Shakespeare promoted his theater to Londoners as a whole, these entertainment companies wanted to get as many paying customers as possible to realize maximum profits. They saw their stories as ways to earn those profits by making them accessible to everyone for mere pennies, rather than producing solely for the literati and charging thousands of dollars so that only the wealthy could enjoy the entertainment. Pulp fiction was a wonderful democratizing expression of free-market capitalism at its finest.

For the pulp magazines, they lived or died based on their readership. Naturally, they chose to try different markets ranging from romance to Western to horror and even into “spicy” stories. Pulp heroes such as Doc Savage and the Shadow got their start in this particular era, as did noted writers like H.P. Lovecraft and Robert E Howard. If you could write a fictional story about it, odds are that there was a pulp magazine based on that.

So, the stories themselves had to be written quickly to allow them to get magazines out the door quicker. Naturally, this also meant that the stories had straightforward plots, little characterization, and for the major pulp heroes, little to no character development over the series of stories.

Because of the volume of stories needed and the rapid pace of development, multiple authors had to be used. Most of the stories were written under house names chosen by the magazine editors themselves, and ghostwritten by any number of scriveners under contract to the magazine, or freelancing. Maxwell Grant was the name of the author credited as writing the Shadow, but the books were actually written by Walter Gibson and in some cases Theodore Tinsley, Lester Dent, and Bruce Elliot.

Finally, the stories also had to be entertaining. There were a lot of magazines out there, and being able to convince the readership to plunk down their hard-earned money for your magazine as opposed to your competitor’s magazine meant you had to deliver the goods.

A lot of the enthusiasts for classic pulp fiction like to point out that pulp fiction is a medium, and not a genre. Genres would include things like hero pulps, weird menace stories, horror pulps a.k.a. “shudders”, Westerns, sea adventure stories, air adventure stories, sports and boxing stories, crime and detective stories, exotic adventure stories, and even in the more adult-oriented “spicy” versions of most of the other genres.

While it’s true that there are multiple flavors of pulp fiction, I would say that pulp fiction actually does fill a particular genre itself. To my mind, the pulps are:

  •  rapid paced,
  • exciting, and
  • compelling stories that demand the readers keep the pages turning to find out what happens next.

To these, I’d also add a fourth requirement as well. In the case of pulp fiction, the stories should be able to be finished within one or two sittings. This makes them shorter than most contemporary novels, which can require several sittings in order to read through the book. I’m a fast reader, and yet it would still take me a few days to churn my way through a 300 page novel.

Can you have a novel that has the hallmarks of pulp fiction, and yet exceeds 300,000 words? I think you can certainly have elements of that, but the longer the story goes, the more likely that the writer is going to have issues with pacing and maintaining excitement and keeping the readers interested. The more times the reader has to put down the book, the more opportunities there are for the reader to walk away from the novel.

Good pulp fiction can have a reader finish a 100,000 word story within a couple of sittings. Great pulp fiction can have the reader giving up sleep to finish that story in one sitting. And, if you can accomplish that as a writer, then you will have an audience for life.

About the Featured Image for this post: Parts of the image were made from cover scans by Will Hart of classic Pulp Fiction Magazines and are used under a Creative Commons Attribution License.

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Superhero Writing Tips – Writing Superhero Battles

April 2, 2014 by RJ Andron

Battle scenes are incredibly common in superhero comics and superhero stories. Every single story it seems involves some sort of fight between superheroes and super villains, or superheroes and the thugs de jour. In many cases, it’s actually quite refreshing to run across a superhero story that doesn’t involve some sort of punch up.

Yet, despite the presence of all of these superhero battles going on within comics, very few of them actually serve to do anything other than provide an excuse to show the superheroes in action. After all, back in the bad old days of comic books in the 1960s and 1970s, the villain of the month was introduced perpetrating some crime, and the superhero stepped in to try to deal justice to the super villain.

In a short superhero story, the one fight ends with the villain being soundly thrashed and led away in handcuffs. In a longer story, the villain escapes the first battle, leaving the superhero suffering from the mild embarrassment of being caught in the villain’s trap, and then a second climactic battle happens towards the end of the story. Again, the villain is soundly thrashed and let away in handcuffs.

In the 1980s and 1990s, superhero battles evolved to a certain extent to where the villains were necessarily led away in handcuffs but were allowed to serve as the target of the superhero’s angst. Yes, X-Men, I’m looking at you. After all, how many times in a Wolverine story did Sabertooth just happen to appear out of nowhere to provide some excuse for action scenes?

But, this is the 21st century. We can take a look at how to improve battle scenes within superhero storytelling, and we can see if we can come up with some useful guidelines that can then be applied to your next superhero story.

As always, your mileage may vary.

The Purpose of Superhero Battles

Let’s start by keeping in mind that we are telling stories here, so the battles themselves have to serve an integral storytelling function. They either have to:

  • advance the plot, or
  • reveal something about the characters that are involved,
  • or both.

[Read more…]

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We come from the Land of Ice and Snow…

January 31, 2014 by RJ Andron

Sometimes, you come across something on the web and you have to ask yourself: “why have I not heard of this before?” While indie or fan film superhero movies make up a good-sized chunk of YouTube videos, it’s a lot harder to find original superhero movies, let alone Canadian superhero web series. I came across Heroes of the North just yesterday, and I spent part of the evening going through season 1 of their web series. This group, based out of Montréal, is one of the most unique Transmedia producers that I have come across because they are doing their own, original Canadian superheroes. Talk about a niche market, but a market that I’m very happy to be part of.

Looking at their website, they’ve been very busy. They’ve produced 20 web series episodes in their 1st season, comic books, and they’re looking at producing DVDs. What they’ve managed to do with a modest budget per episode of approximately $5,000 is nothing short of amazing. I also like the fact that they are really pushing the concept of Transmedia. They’re telling stories not only through their web series, but also through comic books, photo novels, and their press kit says they’re looking at doing video games as well. Taking a look at their storefront, they even have custom figurines of 2 of the characters: Nordik and Fleur-de-Lys.

Even better, season 2, which promises to greatly expand the number of heroes and villains in their own universe begins tonight. I’ve still got a few videos to go before I start on season 2, however.

Their videos are also available on YouTube, and you can check them out from their Youtube channel.

Check them out at their Heroes of the North website and consider supporting them in their efforts. I know I will be.

After all, one thing we need a lot more of is Canadian superheroes.

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Filed Under: Superheroes Tagged With: Canada, Superheroes, Web Series

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