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7 Tips for Writing Epic Super Villains – Tip 3

June 10, 2013 by RJ Andron

This post is the third in a series of 7 Tips for Writing Epic Super Villains. Check out the earlier posts below:

Tip 1. Forget the idea that “the villain is the hero of their own story”

Tip 2. Make the Villain Mysterious

Tip 3. The Villain has to Choose to be Evil

Way back in Tip 1, I told you to forget about the idea that the villain is the hero of their own story, and to have the villain admit that he is evil because he enjoys it and because it gets him what he wants. Here is where we start delving into morality and classic Old Testament style good versus evil.

It comes down to the question of agency. Either the villain is responsible for his own actions, or he’s a victim. Since we’re trying to build epic villains here, we have to choose the first option. Look at it this way, if the villain is compelled to be evil, compelled to harm innocents, compelled to destroy, then can you really say that he’s a villain? His compulsion is what drives him. Sure, you can create a villain who is insane, even homicidally so, but at the end of the day if he’s not choosing his own actions, then he’s a victim. Think of it as building in the “not guilty by reason of insanity” factor in your villain.

As readers, we look at insanity and we can classify it, compartmentalize it, and identify it. There’s no mystery to insanity as far as the reader is concerned. It’s something that is making the villain act the way he is.

However, if the villain chooses of his own free will to do evil, then that really scares us. We are surrounded in our lives by good people. These people choose every day to do good things.

However, when we meet someone who is deliberately causing harm and misery to innocent people, we get frightened. We can’t process that. In fact, we are sorely tempted to say that the evil people in our lives are crazy, or that there’s something wrong with them. That’s what helps us understand evil.

The best villains from a storytelling perspective, are always the ones who choose a dark path, and they do so willingly.

Baron Karza.

Baron Karza.

As an example, let’s take a look at Baron Karza from the classic Marvel Micronauts comic book. Once the preeminent engineer and scientist of Homeworld, he discovered the secret to immortality and converted this to political dominance by allowing the rich and powerful to replace their old and failing organs and bodies with those of the lower classes. The middle classes continued to work and save in hopes that they might be able to afford immortality, while the lower classes sold off their own body parts, and gambled to win enough to be able to escape poverty. Baron Karza decided that this wasn’t enough. In a brutal coup, he killed off Homeworld’s rulers and and then ground Homeworld under his boot for a thousand years, also enslaving all of the various races and planets of the Microverse in the process.

Although slain by the Micronauts fairly early in the comic series, he managed to return from the dead by taking over the body of Prince Argon, one of his enemies. Even his armor was enough to corrupt the hero who made the mistake of putting it on. Baron Karza would be killed and rise from the dead over and over again throughout the series.

For our purposes, he illustrates the choice to be evil perfectly. He actually was able to obtain enough power, and enough knowledge, to be offered godhood.

He turned it down.

He wanted to remain human to continue killing and inflicting suffering on others. He is as epic, and as evil, a character as I have ever seen in comic books.

Super Villain Emma Frost Cosplay. Photo by PatLokia.

Super Villain Emma Frost Cosplay. Photo by PatLokia.

All trademarks and characters are the property of their respective owners. No challenge to any trademark status or ownership is made or contemplated. Any images used in this post are either Public Domain, or are used under Creative Commons licenses, or under the Terms of Fair Use under International Copyright Law which allows such use for comment and review purposes.

Tune in again tomorrow for another tip. Same bat-time, same bat-channel. In the meantime, let me know what you think of the tips and the series in the comment area below!

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Filed Under: Superheroes Tagged With: Comics, Micronauts, Pulp Fiction, Super Villains, Superheroes, Writing

7 Tips for Writing Epic Super Villains – Tip 2

June 9, 2013 by RJ Andron

Yesterday, we had started listing 7 Tips for Writing Epic Super Villains where we talked about forgetting the idea that the villain is the hero of their own story. Today, we look at the second tip in our seven-post series.

Tip 2. Make the Villain Mysterious

In short, give us a reason to want to know more about the villain. There really is no better way to compel a reader to turn pages than by giving them half the story, and making them want to find out the rest. Curiosity is a very powerful force and used properly it can transform your villain from comic book run-of-the-mill right up to epic.

The use of mystery in writing has a very long history. Even today, writers use mystery in order to keep audiences riveted in their seats as the story unfolds. Film and television producer/director JJ Abrams talks about a mystery box. He gives the example of a magic kit that he got as a present years ago. He has never opened that magic kit because the mystery and the potential it represents is more important than the knowing. We like mystery and we like letting our imagination fill in the blanks. The joy of not knowing is tantalizing to us.

Unfortunately, in a lot of superhero stories nowadays, there is no real mystery to the villain. We know the life stories of Catwoman, the Green Goblin, Lex Luthor, and just about every other super villain out there. There really isn’t any mystery left to them, except what their motive might be in their current caper.

Jack The Ripper

Jack The Ripper

Even the Joker, a character whose real identity has never been revealed, isn’t as compelling as he could be. The reason for this is simple: as readers, we know everything we need to know about the Joker. He’s nuts. This homicidal clown only keeps our interest because we want to find out what he’s going to do next, and even then we’re pretty sure it involves murder and mayhem. In fact, knowing his true identity, or even his reason for wearing the Red Hood before he became the Joker really doesn’t matter to us as readers.

Compare this with an example from real life: Jack the Ripper. This serial killer was never identified, never caught, and was never punished for his crimes. He is a walking, killing mystery. He has been used as a character or reference in literally hundreds of different stories ever since he stopped killing in 1888. We don’t know why he killed, and we don’t always know how he killed. The only thing we do know is that he terrified London in 1888, and he has been demanding our curiosity ever since.

For Jack the Ripper, his mystery matters to us. It goes right to the heart of our curiosity. For the Joker? Not so much.

Now, let’s take this a step further. We can’t keep the mystery going forever because eventually the readers’ curiosity will wane and readers might become interested in something else. At that point, your super villain ceases to be epic, and becomes relegated to the comic book equivalent of one hit wonders. So, to keep your character epic, you need to introduce one, two, or more new mysteries for each one that you solve. This way, you keep the readers’ curiosity engaged and you compel them to want to know more and more about your villain.

 

Super Villain Harley Quinn Cosplay. Photo by Pop Culture Geek.

Super Villain Harley Quinn Cosplay. Photo by Pop Culture Geek.

 

All trademarks and characters are the property of their respective owners. No challenge to any trademark status or ownership is made or contemplated. Any images used in this post are either Public Domain, or are used under Creative Commons licenses, or under the Terms of Fair Use under International Copyright Law which allows such use for comment and review purposes.

Tune in again tomorrow for another tip. Same bat-time, same bat-channel. In the meantime, let me know what you think of the tips and the series in the comment area below!

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Filed Under: Superheroes Tagged With: Comics, JJ Abrams, mystery, Pulp Fiction, Super Villains, Superheroes, Writing

7 Tips for Writing Epic Super Villains – Tip 1

June 8, 2013 by RJ Andron

Earlier on this blog, I had put together an article on Seven Tips on Writing Superhero Stories. Starting today, I want to look at the other side of the equation – super villains. Over the next seven days, we’re going to be taking a closer look at each of seven tips for super villains. In this series of articles, I don’t want to create the ordinary, garden-variety punching bag super villains that we see so many times in comic books.

Instead, I’m talking about creating truly epic super villains.

These are the super villains that actually can and do rule the world. These are the super villains that will send a shiver up the spine of readers when they are revealed. And most of all, these are the super villains that readers love to hate, and love to see the hero emerge triumphant over them.

What follow are guidelines. These are attributes that I like to see and that I try to incorporate in my own super villains to make them part of a great story. Your mileage, as always, may vary.

Tip 1. Forget the idea that “the villain is the hero of their own story”

One of the themes that has started to gain traction in recent years is the idea that the villain is the hero of their own story. Many writers no doubt see this as high craft in writing superhero stories by trying to create a more realistic portrayal of the villain. They argue that no one deliberately sets out to be a villain, but that all of us set out to be heroes. Instead, villains have their own goals and dreams, and they are pursuing them in ways that brings him into conflict with the hero. If we write the villain in the same way as we write the hero, then we could create a more layered and textured story.

I’m not buying it.

While the idea that the villain is the hero of their own story can help in making the villain more sympathetic, it ends up robbing the story of its impact because the writer is not prepared to take a stand.

It is a lot harder to write an interesting story where you have characters in sharp contrast.

If you start from the approach that the villain is the hero of their own story, then you are effectively drawing moral equivalence between hero and villain. Once you have said the hero and villain carry the same moral weight to their viewpoints and arguments, then you have lost what makes a hero a hero, because you have refused to call a villain a villain. While some postmodern writers would be okay with this, the end result is a story that sits in gray goo. There is nothing to distinguish the heroes from the villains and so you have a story that devolves to violence for violence’s sake.

To create an epic villain, you have to go to the heart of evil. You have to be prepared to say that this character you have created wants to cause pain, suffering, and death to those around him because he enjoys it. Although a villain will always have excuses: he’s insane, society made him that way, he’s being blackmailed, he’s misunderstood, or any number of other stories, the epic villain is the one who fully admits that he is evil because he enjoys it and because it gets him what he wants.

Actor Gert Fröbe as Auric Goldfinger.

Actor Gert Fröbe as Auric Goldfinger.

If you want to look at an example of a super villain who is in no way the hero of his own story, look at Goldfinger from the James Bond stories. Auric Goldfinger is a multimillionaire gold smuggler who plots to irradiate the US gold supply at Fort Knox with a nuclear device after dosing the entire base and surroundings with nerve gas. He does this simply to increase the value of his own gold. He kills people brutally, and without hesitation, simply because they get in his way. There is no way that you can cast him as a hero.

Because of this, he is considered one of the most epic super villains of all time.

Now, some might argue that he’s not a real super villain because he doesn’t possess any superpowers, but I disagree with that definition. What defines a super villain is scope. Not power. Goldfinger’s plot involves nothing less than the death of thousands, crippling the American economy, and detonating a nuclear device all so that his own wealth becomes more valuable.

Tip 2 is now live! Check it out here: 7 Tips for Writing Epic Super Villains – Tip 2. Keep checking back every day this week for another tip for creating epic super villains.

Super-Villain Baroness Cosplay. Photo by Pop Culture Geek.

Super-villain Baroness Cosplay. Photo by Pop Culture Geek.

 

All trademarks and characters are the property of their respective owners. No challenge to any trademark status or ownership is made or contemplated. Any images used in this post are either used under Creative Commons licenses, or under the Terms of Fair Use under International Copyright Law which allows such use for comment and review purposes.

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Filed Under: Superheroes Tagged With: Comics, Pulp Fiction, Super Villains, Superheroes, Writing

Seven Tips for Writing Superhero Stories

May 27, 2013 by RJ Andron

You would think it would actually be easy to find advice on writing a good superhero story given just how many comic books and superhero movies have actually been created, but the reality is far different.

We have seen a big transformation in the superhero genre in recent years as big-name writers have started putting their own stamp on the superheroes that we’ve all grown up with. Sometimes, this results in some more interesting stories or interpretations, but often it just results in something less than spectacular. Fortunately, now we have the Internet. This lets us share thoughts on what makes a good superhero story.

Here’s a list of seven guidelines that I would consider key. Your mileage, as always, may vary.

1. Forget about the Hero’s Journey

The hero’s journey is one of those holdovers from literature that has caused more damage to the superhero genre than any other trope I could imagine. Literature, just like any other genre, has its own rules. Unfortunately for many writers, they are taught to believe that literary rules apply across the board. And, if those rules are ignored, then it’s not good fiction.

The hero’s journey is a concept that tries to apply mythology to contemporary storytelling. It is a story where the protagonist is transformed by going out into the wilderness and gaining the skills and powers he needs to be able to deal with the villain. We see the hero’s journey concept in stories like Star Wars, where Luke Skywalker goes from being a farm boy, to becoming a hero of the rebellion by undergoing all of these trials and tribulations along the way. It’s not a bad formula. It can generate some good stories. However, too many teachers of creative writing and literature preach that it requires an internal transformation on the part of the protagonist, and that if this internal transformation doesn’t happen, then the story is considered episodic, and therefore bad.

Let’s get rid of that notion right now.

The hero’s journey works well for an origin story, where a person learns to put on the superhero outfit and prepare himself for battling super villains. But in later stories, there is no need for the internal transformation.

Instead, take the idea of the hero’s journey at its most basic level. The hero starts in trouble, and then through his own efforts, gets out of trouble. That’s it. That’s the entire hero’s journey that’s needed for superheroes.

I would argue that if you try to do more than this, you’re actually going to end up undermining your story.

2. Make the Superhero Story Vicarious

Let’s face it, superheroes are escapist literature. Nothing wrong with that, despite what the creative writing professors would have you believe. People do in fact read for entertainment.

One way they are entertained is by getting thrills doing things that they’re normally not able to do. Whether this is swinging between skyscrapers on a slender spider’s web, flying into the heart of the sun, or simply giving the bad guys a good thumping, the superhero genre gives readers a chance to experience all of that and so much more. If you introduce people to something that they’ve never done before, or which they would desperately love to do, then your superhero story is going to resonate with them.

One of the big appeals of the classic pulp stories in the 1930s was that these fictional characters were able to fight against gangsters and organized crime in ways that the public normally could not. And it is out of that tradition in the 1930s that we end up having the modern superheroes. Likewise, in the 1970s, when street crime was on the rise, the Death Wish series of films started and played to massive audiences as people saw the lead character take the law into his own hands to deal with the rampant lawlessness that people thought was overrunning the streets.

Call it wish fulfillment. Call it whatever you want, but if you can make the reader feel the same joy that Spiderman feels when he’s swinging between buildings over Manhattan, or if you can make the reader get a sense of satisfaction when Batman takes down a gang of thugs, or if you can fire the audience’s imagination by making them wonder what it’s like to be Superman and fly, then you found that vicarious element that can make your story appealing.

3. Make Superheroes Relatable

Peter Parker is a teenager. Bruce Wayne is a man dealing with the loss of his parents. Clark Kent is an immigrant, and a small-town boy dealing with the big city. Wonder Woman dreams of the world beyond Paradise Island. All of these heroes have endured in no small part because readers see something reflected of themselves in those characters. Superheroes are our eyes and ears into their world. They let us do the things that we wish we could do. In order to do that, we have to be able to meet them on some level.

No matter how alien or how bizarre the superhero is, we as readers should still be able to connect with the hero. We have to be able to find something in that hero’s story that makes the story about us.

I’d even go farther than that. I’d say that having your readers connect with the superhero is a good thing, but having the readers connect with the superhero’s thematic conflict is even better. So, what do I mean by thematic conflict?

Every character, superhero or not, has dreams, hopes, and aspirations. There are things that stand in the way of that character accomplishing his dreams, hopes and aspirations. The tension that exists between what the character wants, and what stands in his way, is thematic conflict. Now, we’re not talking about the character at a single-story level. Instead, what we’re talking about goes right to the heart of the character.

Let’s take a look at Superman as an example. Originally created by Jerry Siegel and Joe Shuster in the 1930s, Superman is all about the immigrant experience. Superman wants to fit in to the world around him and be accepted, but because of who he is and his powers, he is never quite able to fit in. There are those who would treat him as a threat, and there are those that would elevate him to the level of a God. Instead, all he wants to be is human. He is the Last Son of Krypton and yet he wants to belong in the human society around him. This desire to belong, to have friends, to be a part of the world around you resonates with a great many readers. Everyone from immigrants, to children trying to figure out how they fit into the world beyond their family, to adults trying to fit in at the workplace, they can all understand that thematic conflict between what Superman wants and what is standing in his way. Now, not every Superman story needs to be about him trying to fit in, but that thematic conflict is part of his character. And that conflict is what will allow people to relate to a godlike alien visitor from a dead, far-off planet.

Find the thematic conflict of your character. Identify what that character streams hopes and aspirations are. Figure out what stands in the way of those dreams. Cast it in a way that your readers can understand and apply to their own lives.

4. Make the Hero Someone You Root and Cheer for

The rise of antiheroes in the 1960s in cinema took a little bit longer to come into the comic book world. Now, this may have had to do with the Comics Code Authority which mandated certain treatments of heroes and comic book content, or it may just have been a reflection of the changing comic book marketplace with the rise of the dedicated comic book shops and the move away from convenience stores, bookstores, and supermarkets. Antiheroes really didn’t become a part of the comic book world until the 1980s.

And since then, they’ve never left.

An antihero is someone who does heroic things, but doesn’t display any heroic characteristics. In fact, antiheroes would be just as comfortable in the super villain role, as they would in the superhero role. There are a lot of antiheroes in the comic book universe. You could argue that characters like John Constantine, Wolverine, Deadpool, Punisher, Cable, and many others all fit the role of antihero. Even more mainstream characters, such as Batman, Superman, and Wonder Woman, have all started taking on anti-heroic qualities. Batman, for example, has long since been turning into a paranoid curmudgeon who has contingency plans for any of his allies turning rogue. The cosmic Boy Scout Superman, in the Injustice: Gods Among Us comic series, kills the Joker and starts to realign his morals to a more evil bent based upon the guidance of Wonder Woman of all people.

Regardless of whether the character is hero or antihero, it is still important for the readers to like, root for, and cheer for the hero as they go through the story. If your story reaches the point where the readers just don’t care what happens to the hero, then you’ve lost the reader. A perfect case in point is the recent Battlestar Galactica remake series where the storytelling had the humans so unappealing that I actually started rooting for the Cylons to wipe them out. Was it good storytelling? Was dramatic? I don’t care; I stopped watching. None of the characters were likable to me, so I didn’t bother continuing to tune in.

So, why are we talking about antiheroes when discussing characters that we root for and cheer for? Antiheroes are an ongoing trend in comic books. Some have lauded this as a more realistic approach to storytelling, but I have my doubts. I think that it’s a lot easier to be cynical with the characters that you create nowadays, than it is to actually have them stand for higher ideals. Nevertheless, if you can take an anti-hero, and make him someone that the audience wants to see succeed, then you’re going to have a good superhero story.

Let’s take the example of the Wolverine. Wolverine is, to put it politely, a person with anger management issues. The thing is, when he loses his temper, metal claws come out from his hands and he uses those to shred his opponents to bits. He smokes cigars, drinks beer, and has no patience for authority of any kind. You would think that this would make him automatically a villain. However, the Wolverine has certain traits that make the audience fall in love with him. First, he has an uncompromising sense of right and wrong. Even though you would expect otherwise, he actually acts as the moral center for the X-Men, or Alpha Flight, or whichever team he’s associated with. Second, he has an association with the exotic, more specifically bushido. The Japanese way of the samurai acts as a counterbalance to his beast-like rage. Third, we have multiple cases of unrequited love where the women he loves are unable to return the affection. Combined, all of these characteristics give Logan a sense of nobility that is very much at odds with the public persona he displays. And it is that nobility that makes us want to cheer for him as he undergoes his battles. Plus, the “take no bullshit” attitude doesn’t hurt.

5. Make the Superhero a Reflection of Their World

They say that Superman is Metropolis, and Batman is Gotham. Both of these heroes fit perfectly into their cities. You can’t switch these characters around and have the stories remain entertaining. The cognitive dissonance readers would feel from having the cosmic Boy Scout of Superman dealing with the machinations of Gotham’s super villains would only be surpassed by that of Batman trying to blend into the shiny glass and steel structures of Metropolis. The superheroes you create should match the world that they operate in.

Characters like Spiderman, Moon Knight, the Punisher, and Daredevil all fit their setting which is the darker side of New York City. The Avengers on the other hand all fit into the bright and gleaming world of Manhattan.

When you are creating a superhero, consider just how that character chose to put on the mask and fight crime in his world. For the X-Men, for example, the battles are predominately mutant on mutant, or mutant on government. Very rarely do ordinary criminals get involved in their battles. For the X-Men, their decision to become superheroes is a matter of banding together for self-protection. Compare that with Spiderman, who puts on the mask because he feels he has the responsibility to do something with his powers. A character like Spiderman would be completely out of place in the X-Men’s world, and vice versa.

6. Never Subvert the Superhero’s Moral Code

Every character has a moral code. It may not necessarily be a good moral code but it is still there. It’s that moral code that helps define the character to the readers, and done right, can give the readers the opportunity to root for that character.

Although it’s considered trendy nowadays in comic book writing to try to subvert that moral code by showing all of the flaws in that code, I would be really careful about trying to do a “heel turn” and show that the code has no value whatsoever.

Let’s take as an example the conflict between the Joker and Batman. There have been several stories being told that question the Batman’s decision to keep on imprisoning the Joker rather than just out and out killing him. I mean, let’s face it, the Batman puts the Joker away in Arkham, and a few issues later the Joker escapes and goes on yet another killing spree. I don’t know what the Joker’s body count is, but I would expect it would be in the hundreds at the very least. In fact, I’m surprised that the citizens of Gotham don’t just riot and take the law into their own hands as far as the Joker is concerned. Each time the Batman captures the Joker, only to let him escape again, the argument goes that the Batman is in part responsible for the Joker’s body count.

Given this constant subversion of Batman’s moral code by the writers, it chips away at the Batman’s likability. We go from seeing Batman as a hero, to being ineffective at best, and an accessory to mass murder at worst. Not exactly the type of thing that would make people root for the Batman.

Let’s look at another example. One of the best quotes from Superman comes from the Justice league Unlimited cartoon and it really shows off the moral code the Superman chooses to live by:

I feel like I live in a world made of cardboard. Always taking constant care not to break something. To break someone. Never allowing myself to lose control, even for a moment, or someone could die.

If Superman chooses to kill or lose control, that for ever ends his possibility of being part of human society. If you make Superman kill, then you also end up killing his dreams. He goes from being hero to villain in no time at all.

And it’s also at that point, that the readers can no longer root for him.

7. Make the Superhero the Solution to His Own Problem

Back in the bad old days of the 1970s and 1980s, television writers would sometimes write themselves into a corner and so they would have to come up with solutions in a real hurry. If they were writing superhero stories, the solution was to give the superhero a brand-new power. If they were writing science fiction, then the solution was to come up with some technobabble that somehow allowed the heroes of the story to wave their hands and make the problem go away. The problems surrounding the “power of the week” ended up making an awful lot of those shows unwatchable both in the original viewings, and even years down the road.

For the hard-core fans, the ones who took note of all of the technical aspects of the starship, talking car, or superheroes’ powers, the power of the week solution ended up robbing an awful lot of the tension in storytelling. Even though in episodic storytelling the readers know that the superhero is going to emerge victorious in the end, a lot of the tension comes from wondering just how they’re going to win at the end of the day. It becomes almost like a detective novel where part of the fun is figuring out whodunit before the detective. The readers will know the heroes’ capabilities, and the rules the heroes operate under. If there is something new that’s introduced that they were unaware of at the start of the story, then the readers feel cheated. And justly so.

The noted pulp author Lester Dent, creator of Doc Savage, had a formula for dealing with this type of issue. At the story’s climax, where the hero is almost buried under his troubles, the hero extricates himself using his own wits, skills, or brawn. No power of the week, no handwavium, no cheating.

More tips?

Well, that’s seven tips to start with for writing good superhero stories. There are many, many more. Let me know what you think in the comments below.

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Filed Under: Superheroes Tagged With: creativity, Superheroes, Writing

Steal this Idea – Restarting the Batman Films

February 18, 2013 by RJ Andron

With the Dark Knight Rises being released last year, superhero fan discussions inevitably turn to what the next incarnation of Batman films will be like. And it’s no wonder, the Goyer-Nolan trilogy pulled in a boatload of cash and did more to resurrect DC’s film franchises than Tim Burton, Joel Schumacher and George Clooney did to bury them with the horrible films of the 1990s. May we never return to those dark, dark days…

So, what can we do with a Batman movie that would be fun, and commercially successful?

Well, ever since the 1990s-era Bruce Timm Batman, fans have responded well to the darker modern-noir style of the Batman character. Even animated interludes like The Batman and Batman: the Brave and the Bold which were more kid-friendly still kept a fairly grim caped crusader and did the occasional episode that delved deep into Batman’s origins. The Goyer-Nolan take on the Dark Knight has been to try to bring Batman into our world as if he were a real superhero – and the fans have overwhelmingly had positive response.

So let’s not mess with success.

The Batman – The World’s Greatest Detective

Now, one of the elements that really came out of the 1970s when Denny O’Neill was writing Batman was the notion that he was the world’s greatest detective, and had spent years of his life perfecting his practice of criminology. This is something that has been missing from pretty much every Batman film that’s been tossed up on the silver screen, so let’s see if we can play with the concept and really show off a Batman whose intellect is as powerful as his fists.

Villains: In order to have a villain that is capable of matching Batman’s intellect, we’re going to want to look deep into his rogues’ gallery. Let’s first eliminate any character who has been in the Goyer-Nolan series, so that lets out Scarecrow, Ra’s Al-Ghul, Joker, Two-Face, Bane, Talia al-Ghul and Catwoman. Though really, we’re not losing too much by tossing out Bane.

Out of who’s left, we have a couple of options. The Riddler, and Dr. Hugo Strange.

Fan Poster for Dark Knight Returns, featuring the Riddler.

Fan Poster for Dark Knight Returns, featuring the Riddler.

As far as the Riddler goes, the Mighty Frank Gorshin casts a pretty long shadow. His interpretation of the Riddler from the Batman TV series of the 1960s has pretty much set the stage for all subsequent Riddler interpretations, including the horrible Jim Carey version.  We can play with him a bit and see if we can come up with a different interpretation, but if we stray too far, then fans won’t recognize him as the Riddler. And then we end up with the same problem as Bane in the Dark Knight Rises – where the portrayal of him as anarchist was at odds with the steroid-powered mercenary that we saw in comics.

So let’s team him up with Dr. Hugo Strange. Strange has had a few incarnations ranging from mad scientist to genetic researcher to psychiatrist, but never really sat at home with the Batman universe. In several comic book incarnations, Strange was able to figure out Batman’s true identity as Bruce Wayne. He’s got a formidable intellect, and his psychiatric background gives him an edge when dealing with the inmates of Arkham Asylum. And let’s put him in the position of dominating the Riddler, who has always had psychiatric issues of leaving clues for Batman to find.

With the villains in place, let’s sketch out our story.

Theme:  Some secrets should remain buried.  With everything from secret identities to hidden lairs, Batman has always been about secrets, and as a detective, it is his mission to uncover those secrets.  Likewise, Hugo Strange is going to be about secrets with his own agenda and trying to find out Batman’s secret identity. And what are Riddles if not secrets waiting to be told?

But what if there are some secrets that shouldn’t be uncovered? Gotham City is one of the most corrupt cities in the nation. It doesn’t just breed criminals; it breeds super-criminals – what makes it that way?

And how could the Wayne Family be a part of Gotham society for generations without some secrets of their own?

So by building our story’s theme around secrets, we have a lot of rich storytelling territory to mine.

Setting: We’ve pretty much set up Gotham as our main playground, but which parts? Let’s look at them one by one.

  • Arkham Asylum: With Strange and the Riddler, Arkham’s a natural to be included. And it comes with lots of secrets of its own that we can play with. Its architect went insane and murdered construction workers on the asylum. Its founder euthanized his own mother, and personally executed a serial killer who killed his wife and daughter. Lots of Lovecraftian elements here, including an occult-inspired design.
  • Wayne Manor: Pretty much a given, especially if we’re going to be exploring the Wayne family secrets.
  • The Heights: Okay, I have no idea what else to call this part of town, but this is the area for the well-moneyed families of Gotham, where a lot of the older residents and their families built their fortunes on dirty money.
  • The Narrows: Where Gotham City’s poor live, and home to Crime Alley – the place where Thomas and Martha Wayne were killed. This is the Batman’s natural hunting grounds, where he can tackle street thugs and corrupt cops all at once.
  • Captain Gordon’s Precinct: This story works best at the early part of Batman’s and Gordon’s career, so we’re going to look at his precinct. And yeah, it will look a lot like the precinct house featured in the Batman: the Dark Knight film.

The Secret of the Batman – The Story

We’re just going to be playing around in broad strokes here, and a full-on story concept would take a lot more work. We just want to have some idea of what the story would look like from a distance.

Backstory: Gotham has always been corrupt. Always. The old-money families got their start with brokering political power and lining their pockets on city contracts. As the city grew, the city coffers financed the growth of several family fortunes, including the Waynes and the Arkhams. Neighbors and business partners once, the onset of Prohibition opened the doors to even more wealth, and for the Arkham matriarch, the lure was too tempting. She fought the upstart gangs for territory and market share, and she started looking for ways to extend her power. Encouraging a romance between her son and a Wayne daughter, she was unprepared for the backlash from the Wayne family. By the time the romance was over, Elizabeth Arkham had been murdered by her eldest son, and the Wayne daughter was sent to hospital for a “procedure” before being committed to a sanitarium to avoid prosecution for killing her own father.

The surviving Wayne family pulled back from city politics, and the City continued its slide into the hands of organized crime.

Today, Gotham is still corrupt, but there are rumors of a vigilante called the Bat Man. Gotham City PD are investigating.

Opening: Batman patrols Gotham’s streets, taking on the low-level street thugs and the corrupt cops, and the Mayor starts to demand action to keep the city from sliding into anarchy. As the head of Arkham Asylum, Dr. Hugo Strange heads up a police-civilian task force to track down the Batman.

As his assistant is the brilliant but troubled police detective Edward Nigma, nicknamed the “Riddler” for his habit of trying to show that he is smarter at crime-solving than anyone else in the room. And just to drive the point home, he always uses a big question mark on the chalkboard when lecturing the other cops. Naturally, he clashes with Captain Gordon. Gordon sees Nigma as being close to the breaking point. Still, Nigma is the official police presence on the task force, which is nicknamed “The Riddler Squad.”

With the civilian-police task force in place, the Batman now has to face off against the Gotham City PD.

Plot Point: Hugo Strange identifies Bruce Wayne as the Batman to the GCPD, and has planted evidence that implicates Bruce Wayne. Pursued by Nigma and the Riddler Squad, Bruce Wayne is cut off from his friends and allies, and from his tools. He only has a hidden Batman costume.

Complicating matters is that Strange convinces the Mayor to put a bounty on Bruce Wayne’s head, and this encourages the Gotham citizens to chase after Bruce Wayne as well.

Nigma pursues Wayne and Batman relentlessly, but Wayne manages to continually foresee and evade Nigma’s elaborate ambushes. Hugo Strange also mentions that with Bruce Wayne captured, old wrongs will be righted.

Turning Point: Hugo Strange invades Wayne Manor, and has the police escort Alfred Pennyworth out of the manor. He and Nigma then proceed to tear the manor apart, but Strange is unconcerned by evidence that points to the Batcave. Captain Gordon fights to keep the Batman on the move. Wayne meets with him and they strategize, just before Nigma bursts in on them. Nigma throws Gordon into jail for aiding a known fugitive. Nigma goes over the edge here, and it’s obvious that Hugo Strange is pulling Nigma’s strings.

In this part of the story, Bruce Wayne discovers that Strange is the descendant of Elizabeth Arkham, and that he is eager to claim the Wayne fortune, which he claims was stolen from the Arkhams following Elizabeth’s murder.  He also finds that he has support of many of Gotham’s decent upstanding people who are tired of having their city run by thugs and criminals.

Climax: Batman and Captain Gordon arrive at Arkham Asylum, ready to do battle with Hugo Strange. The GCPD are on site as well, looking to take down the Batman, whom they also believe to be Bruce Wayne. Batman has to be able to take down Strange and Nigma and his Riddler Squad and somehow salvage his greatest secret – his secret identity.

Is this a Reboot?

While the general concept of a reboot is making thing completely fresh and changed from what has gone before, Batman films and animation have a winning formula, and we would be foolish to completely change what has gone before. And as much as I like the 1960s Batman with the Mighty Adam West and Burt Ward, the general fan base is not quite ready for return to camp.

The story I’ve sketched out looks at restarting Batman in “Year 2” to follow off of Frank Miller’s “Batman: Year One” graphic novel. Some of the features of this approach are:

  • It maintains the darker, realistic feel of the recent Batman films, but also allows for some deeper psychological looks into the various characters including Batman, Gordon, and the citizens of Gotham. How does the discovery of Batman’s family history impact him?
  • Allows for a smarter Batman, and smarter villains, while still keeping a fairly high action quotient.
  • The challenge is really significant for Batman, where he faces his entire city and where his secret identity is blown early on. What will be really interesting is how a talented writer could have Bruce Wayne regain his secret identity without resorting to the old trope of dressing Alfred up in the Batman suit. I have some ideas, but I’m not telling.
  • This is an origin story without actually doing an origin story. We get to see Batman developing into the legendary crime fighter we know he will become, but we also get to see the scope of the challenges he faces on his chosen path.

 

The disadvantages are:

  • We have a lot of backstory, and doing historic scenes or flashbacks will take the viewer right out of the film, so a script is going to have to introduce the backstory in a smart way.
  • Our Riddler is very different from the classic Riddler concept of the fellow in the green suit covered in question marks.  But at the same time, it is a more interesting Riddler to me, and he would work well as an antagonist for Captain Gordon in much the same way as Hugo Strange works as Bruce Wayne’s antagonist.

So, that’s a starting point. What do you think? Add your comments below.

Batman: Arkham City Sketch by Man1D. Used under Creative Commons

Batman: Arkham City Sketch by Man1D. Used under Creative Commons

Batman and his associated characters are the property of DC Comics. No challenge to any intellectual property rights of DC Comics is made or contemplated.

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