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Three ways to Write Scarier Zombies

October 27, 2013 by RJ Andron

With The Walking Dead TV Series leading the way by drawing millions of viewers, and the success of the Max Brook’s World War Z book and movie, zombies are big business.

The problem I have with zombies is that as currently portrayed, they are really not all that scary. I mean, let’s be honest, the modern ones lack any sort of intellect other than a primal need to go after prey. They move around at a shuffle, or run if they’re a scarier “rage zombie”, have no senses other than hearing, and their method of creating more of them is to fail to kill their prey.

To quote Dillis D. Freeman Jr. “You know what the difference between me and you really is?  You look out there and see a horde of evil, brain eating zombies.  I look out there and see a target rich environment.”

If we had a zombie outbreak today, given everything we know about them from popular culture, we wouldn’t have the Walking Dead. We would have an episode of Gray’s Anatomy or Wild Kingdom. The only way that the contemporary zombies that are shown on the Walking Dead actually manage to overrun the earth is if everything goes completely wrong for the humans. If the humans show one iota of good thinking or strategic foresight, the outbreak gets contained and covered up within a matter of 24 to 48 hours after being detected. If you’re interested in more, Cracked.com actually ran an article as to why the zombie apocalypse could never happen.

“You know what the difference between me and you really is? You look out there and see a horde of evil, brain eating zombies. I look out there and see a target rich environment.”

But you know what, I’m not here to tell you why a zombie apocalypse can’t happen, or why you shouldn’t be afraid of it. I want to take a look at ways where fiction creators can make it scarier.

As always, these are my opinions offered up for discussion. Your mileage may vary.

So let’s begin.

One of the first things that we want to establish before we start this exercise is that our zombies are going to be the creatures of science. Magical zombies are a lot of fun, and in many ways a lot scarier simply because magic breaks all of the rules, and your options for fighting them are based upon folklore and lost ancient knowledge. The scientific method really doesn’t work with them.

The second thing that I want to establish is that I want to stay as close as possible to the original concepts made popular as a result of George Romero’s films. If we go too far away from the mindless shambling corpse, we don’t end up with zombies. In fact, when 28 Days Later came out with its fast movers, a.k.a. rage zombies, there was a lot of debate in the fan community as to whether or not these were “real zombies.” So, with that in mind, we’re not going to go too far afield. We’re going to look at tweaks, rather than wholesale revisions of mythology and lore.

Zombies and Contagion:

According to modern lore, people become zombies when they are infected by a bite carrying a virus, a parasite, a fungus, or some other organism that reanimates and takes control of their corpse. In all cases, the infection is 100% fatal, and has a ridiculously short incubation time. People will succumb to the infection within a matter of minutes, and then proceed to attack the nearest living person in order to help spread the disease.

Sounds scary, right? You’ve got victims keeling over within seconds, dying, and then getting up to re-infect others within minutes. You’d imagine that the spread would be like wildfire.

Actually, not so much. As long as you stay away from the dead guys you’re pretty much immune. And if the public health authorities are even remotely intelligent, the contagion would probably be contained very quickly. Anyone who is potentially infected would be isolated until the authorities were convinced that they were in no danger. And let’s be honest, it’s pretty easy to identify the walking dead.

So, let’s change the setup. We’ve got two factors that we can play with here. First, there’s the method of transmission. Second, there’s the incubation time.

It has been a common theme through popular culture that the infection method has to be a bite. Out of all of the infection methods, this one is really not all that effective. The diseases that give epidemiologists nightmares are the ones that have airborne transmission. You don’t have to be touched, bitten, or otherwise have any contact with an infected individual – you just have to be breathing the same air. This is what makes influenza and SARS so contagious.

Now, as writers of horror fiction, we have a problem with this. Namely, if we are in a post-apocalyptic situation where the wlaking dead are running rampant, how do we keep our heroes from becoming infected?

So let’s dial this back a bit. Let’s say that rather than airborne transmission, the infection is spread by contact with bodily fluids. Now any good zombie hunter worth his salt is going to at some point end up slogging through hip deep amounts of gore and bodily fluids from the devastation that he rains down on the zombie hordes. Eventually, our hunter is going to become infected unless he takes proper precautions – but that’s another article.

The second aspect – incubation time – can also increase the zombie fear factor. For a lot of writers, the faster the infection, the scarier because there is  no no hope for an infected victim to get any kind of treatment. However, I actually argue in the opposite direction. I think the slower the incubation time, the scarier this infection becomes.

If we have an infection that takes days, or even weeks, to have symptoms manifest, then that is a longer period of time where the infected can spread the disease to other people. Think of the number of people that you are in contact with every single day through your work, through leisure, and through relationships. A sexually transmitted disease, for example, can tear through a social group within a matter of weeks in direct relation to just how sexually promiscuous the members of that group are. Now imagine if the person that you are hooking up with had been infected with the virus – something that takes quite some time to reach it symptomatic phase, has a 100% transmission rate, and it 100% mortality rate and you won’t know for at least a week? Suddenly, that changes the dynamics of the outbreak to truly apocalyptic proportions. The walking dead at this point aren’t your biggest problem. Instead your biggest problem is knowing if you or other members of your survival collective are either:

  1. infected and waiting to turn, or
  2. carriers who will continue to unknowingly spread the infection on to everyone else they meet, kind of like an undead Typhoid Mary.

For hard science guys like myself, that’s how you make a zombie apocalypse scarier.

As an added thought, let’s assume that the zombie contagion can actually jump species. This way, anything can be a carrier or can ultimately become one of the walking dead. The cross species infection played a big part in the back story of the fungal monstrosities in the hit videogame The Last of Us.

Likewise, we have seen sporadic references to things such as a zombie dogs, and zombie cats in horror fiction. For human beings, one of the protection mechanisms we have against infection is that viruses, bacteria, parasites, and fungi have a hard time infecting across species. But just think of all of the mammals, both domesticated and wild, that live in and around your neighborhood. Everything from dogs to rats, skunks to rabbits, coyotes to bats – every one of those could be the carrier of a zombie infection. How would humanity ever be able to fight back against something like that?

Zombie Predators

Okay, let’s say that you’re just fine with the infection method as is. It was good enough for George Romero, so dammit it’s good enough for you. Besides, you want to write stories about lots of zombie killing, so you have the undead shambling hordes coming towards your heroes, and your heroes have enough brain cells between them to actually lure the undead into a kill zone. Suddenly your story loses all tension because the only dramatic question you’ve got is whether they run out of ammunition before they run out of undead.

Here’s the problem with the shambling undead horde: the lack of any intellect, other than an autonomous response to external stimuli, means that the zombies really suck at being predators. The only time that they become dangerous is if there are a lot of them and the humans are stupid enough to get caught in an area where walking dead have congregated.

We’ve become so used to the idea of the mindless, unthinking zombie that we really have sucked a lot of the potential horror out of them. These creatures then become part of the environment, and we’re reduced to watching the heroes make bad life choices in order to mine any dramatic tension out of the situation.

So, let’s change things a bit. Let’s actually make them into predators. We don’t need to increase their intelligence by a great deal. We can actually have fairly unintelligent predators who rely on hunting instincts and pack mentalities to pose a greater threat.

For example, coyotes are pack hunters. They will form groups that will harass and tire their prey, while at the same time shepherding the prey towards another pack that lies in wait. This cooperative hunting behavior could be applied to zombies who are looking to deal with their ravenous hunger for human flesh. Undead hunting bands could exhibit the same pack-hunting behaviors as coyotes and develop a few new ones.

Zombies need a little bit of intelligence that goes beyond just the stimulus-response reaction to noises made by victims. If we’ve established in modern lore that they need to attack humans to feed and to spread the contagion, then they have a motivation to seek out prey and that prey is going to be humans. They are going to find ways to get inside human havens, and, they are going to learn to work together beyond simply a mob mentality.

Without predator behavior, zombies are essentially a force of nature that is no different from fire, rain, or snow. Humans have been learning how to overcome forces of nature for millennia, and zombies of this type would essentially fade into the background noise. They would become just another aspect of the world that characters are dealing with, and they would not be a particularly scary threat. Those of us who used to play Dungeons & Dragons back in the day can remember the wandering monster encounter table and how little excitement it gave to the adventure beyond a simple interlude in the story. Unthinking undead would basically devolve just to that level.

With predator behavior however, zombies become a more active threat in the environment. They become the villains that are able to carry the weight of the story and provide the dramatic tension needed to make it a compelling horror story. With predator behavior, you remove any aspect of a safe haven for humans and you put the walking dead above humans in the food chain.

If we look at a movie like James Cameron’s Aliens from the perspective of a zombie movie, there’s a lot in there that a smart writer could mine to make his monsters much more frightening. The predatory instincts of the aliens map very well on to a predator zombie. There is the element of stealth where the undead would be able to appear in areas where the humans are not expecting them. Even the famous line from Private Hudson: “What do you mean, THEY cut the power”? How could they cut the power, man? They’re animals!” gives the audience a sense of just how bad the situation really is for our heroes. Imagine that line in a zombie story.

Some people want to be zombies

So, we played around with contagion, and we’ve also played around with behavior. Let’s take a look at the next way to make them a little bit scarier. Modern lore treats zombies as a disease, with humans being either food or undead spawn. What if there’s a third option for humans? What if there were humans who wanted to become zombies?

The idea of humans wanting to become monsters isn’t new. Anne Rice’s romantic vampire stories inspired an awful lot of people to toy with the idea of living as vampires. The human living vampire (HLV) movement has adherents all across North America and in Europe, where real people choose to live their lives is if they were vampires – right down in some cases to drinking blood. In fact, it’s become one of the new tropes and horror fiction that people who are unsatisfied with their human lives seek out the power or the romance offered by becoming a vampire, or werewolf, or some other supernatural creature.

Werewolves and vampires are one thing. Just what kind of twisted do you have to be to willingly want to become a zombie? What would the cost benefit analysis be like in the mind of someone who willingly submitted themselves to the infection, who thought that the life they had was far outweighed by the benefits of being an ambulatory, unthinking, rotting corpse?

Here are a few options.

While most people would immediately make the connection with suicide, a scarier motivation would be if the people that wanted to do that were people that like killing and for whom the prospect of being an unstoppable, unkillable monster who could keep slaughtering victims forever appealed. We’ve already seen variations of this in films where a mass murderer is executed in an electric chair, and instead comes back as a revenant hell bent on revenge. Also, you can think of it from the perspective of someone who hated the world enough that he willingly wanted to turn himself into one of the walking dead just to be able to terrorize and kill the people around him.

We can push this trope a bit further to the point where we have cults or groups of people who all willingly want to become zombies. We also have real world tragedies, such as the People’s Temple in 1978, the Solar Temple in 1994, and Heaven’s Gate in 1997 where cult members committed mass suicide further to their religious beliefs.

Finally, we have the emergence of the new drug called Krokodil. News of this has been making the rounds of the Internet in recent weeks and this is a drug which is far more addictive and cheaper than heroin, but its manufacturing process generates impurities which cause necrotization at injection points, effectively eating the flesh of the still-living addict. Photographs can be located on the Internet showing people with their flesh rotting away, leaving exposed bones. The addictive nature of this drug is such that people understand what’s happening to them and yet they will still injected into their bodies to get the brief hit of ecstasy it provides and to stave off the terrifying withdrawal symptoms.

As humans, we grow up with a healthy aversion to death. For people to willingly decide to embrace undeath and visit that horror upon the innocent people around them, that’s something that can give even the most dedicated horror fan pause for thought. Now, the zombie apocalypse isn’t a public health concern, it speaks to a much deeper sickness within society. Done right that can chill anyone write to their bones.

So, this has been a way of looking at the conventions in the zombie horror genre and twisting them, just a bit, to make them even scarier.  Let me know what you think makes zombies scarier in the comments below.

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Filed Under: Horror Tagged With: Genre Fiction, horror, zombies

Steal this Idea – Restarting the Batman Films

February 18, 2013 by RJ Andron

With the Dark Knight Rises being released last year, superhero fan discussions inevitably turn to what the next incarnation of Batman films will be like. And it’s no wonder, the Goyer-Nolan trilogy pulled in a boatload of cash and did more to resurrect DC’s film franchises than Tim Burton, Joel Schumacher and George Clooney did to bury them with the horrible films of the 1990s. May we never return to those dark, dark days…

So, what can we do with a Batman movie that would be fun, and commercially successful?

Well, ever since the 1990s-era Bruce Timm Batman, fans have responded well to the darker modern-noir style of the Batman character. Even animated interludes like The Batman and Batman: the Brave and the Bold which were more kid-friendly still kept a fairly grim caped crusader and did the occasional episode that delved deep into Batman’s origins. The Goyer-Nolan take on the Dark Knight has been to try to bring Batman into our world as if he were a real superhero – and the fans have overwhelmingly had positive response.

So let’s not mess with success.

The Batman – The World’s Greatest Detective

Now, one of the elements that really came out of the 1970s when Denny O’Neill was writing Batman was the notion that he was the world’s greatest detective, and had spent years of his life perfecting his practice of criminology. This is something that has been missing from pretty much every Batman film that’s been tossed up on the silver screen, so let’s see if we can play with the concept and really show off a Batman whose intellect is as powerful as his fists.

Villains: In order to have a villain that is capable of matching Batman’s intellect, we’re going to want to look deep into his rogues’ gallery. Let’s first eliminate any character who has been in the Goyer-Nolan series, so that lets out Scarecrow, Ra’s Al-Ghul, Joker, Two-Face, Bane, Talia al-Ghul and Catwoman. Though really, we’re not losing too much by tossing out Bane.

Out of who’s left, we have a couple of options. The Riddler, and Dr. Hugo Strange.

Fan Poster for Dark Knight Returns, featuring the Riddler.

Fan Poster for Dark Knight Returns, featuring the Riddler.

As far as the Riddler goes, the Mighty Frank Gorshin casts a pretty long shadow. His interpretation of the Riddler from the Batman TV series of the 1960s has pretty much set the stage for all subsequent Riddler interpretations, including the horrible Jim Carey version.  We can play with him a bit and see if we can come up with a different interpretation, but if we stray too far, then fans won’t recognize him as the Riddler. And then we end up with the same problem as Bane in the Dark Knight Rises – where the portrayal of him as anarchist was at odds with the steroid-powered mercenary that we saw in comics.

So let’s team him up with Dr. Hugo Strange. Strange has had a few incarnations ranging from mad scientist to genetic researcher to psychiatrist, but never really sat at home with the Batman universe. In several comic book incarnations, Strange was able to figure out Batman’s true identity as Bruce Wayne. He’s got a formidable intellect, and his psychiatric background gives him an edge when dealing with the inmates of Arkham Asylum. And let’s put him in the position of dominating the Riddler, who has always had psychiatric issues of leaving clues for Batman to find.

With the villains in place, let’s sketch out our story.

Theme:  Some secrets should remain buried.  With everything from secret identities to hidden lairs, Batman has always been about secrets, and as a detective, it is his mission to uncover those secrets.  Likewise, Hugo Strange is going to be about secrets with his own agenda and trying to find out Batman’s secret identity. And what are Riddles if not secrets waiting to be told?

But what if there are some secrets that shouldn’t be uncovered? Gotham City is one of the most corrupt cities in the nation. It doesn’t just breed criminals; it breeds super-criminals – what makes it that way?

And how could the Wayne Family be a part of Gotham society for generations without some secrets of their own?

So by building our story’s theme around secrets, we have a lot of rich storytelling territory to mine.

Setting: We’ve pretty much set up Gotham as our main playground, but which parts? Let’s look at them one by one.

  • Arkham Asylum: With Strange and the Riddler, Arkham’s a natural to be included. And it comes with lots of secrets of its own that we can play with. Its architect went insane and murdered construction workers on the asylum. Its founder euthanized his own mother, and personally executed a serial killer who killed his wife and daughter. Lots of Lovecraftian elements here, including an occult-inspired design.
  • Wayne Manor: Pretty much a given, especially if we’re going to be exploring the Wayne family secrets.
  • The Heights: Okay, I have no idea what else to call this part of town, but this is the area for the well-moneyed families of Gotham, where a lot of the older residents and their families built their fortunes on dirty money.
  • The Narrows: Where Gotham City’s poor live, and home to Crime Alley – the place where Thomas and Martha Wayne were killed. This is the Batman’s natural hunting grounds, where he can tackle street thugs and corrupt cops all at once.
  • Captain Gordon’s Precinct: This story works best at the early part of Batman’s and Gordon’s career, so we’re going to look at his precinct. And yeah, it will look a lot like the precinct house featured in the Batman: the Dark Knight film.

The Secret of the Batman – The Story

We’re just going to be playing around in broad strokes here, and a full-on story concept would take a lot more work. We just want to have some idea of what the story would look like from a distance.

Backstory: Gotham has always been corrupt. Always. The old-money families got their start with brokering political power and lining their pockets on city contracts. As the city grew, the city coffers financed the growth of several family fortunes, including the Waynes and the Arkhams. Neighbors and business partners once, the onset of Prohibition opened the doors to even more wealth, and for the Arkham matriarch, the lure was too tempting. She fought the upstart gangs for territory and market share, and she started looking for ways to extend her power. Encouraging a romance between her son and a Wayne daughter, she was unprepared for the backlash from the Wayne family. By the time the romance was over, Elizabeth Arkham had been murdered by her eldest son, and the Wayne daughter was sent to hospital for a “procedure” before being committed to a sanitarium to avoid prosecution for killing her own father.

The surviving Wayne family pulled back from city politics, and the City continued its slide into the hands of organized crime.

Today, Gotham is still corrupt, but there are rumors of a vigilante called the Bat Man. Gotham City PD are investigating.

Opening: Batman patrols Gotham’s streets, taking on the low-level street thugs and the corrupt cops, and the Mayor starts to demand action to keep the city from sliding into anarchy. As the head of Arkham Asylum, Dr. Hugo Strange heads up a police-civilian task force to track down the Batman.

As his assistant is the brilliant but troubled police detective Edward Nigma, nicknamed the “Riddler” for his habit of trying to show that he is smarter at crime-solving than anyone else in the room. And just to drive the point home, he always uses a big question mark on the chalkboard when lecturing the other cops. Naturally, he clashes with Captain Gordon. Gordon sees Nigma as being close to the breaking point. Still, Nigma is the official police presence on the task force, which is nicknamed “The Riddler Squad.”

With the civilian-police task force in place, the Batman now has to face off against the Gotham City PD.

Plot Point: Hugo Strange identifies Bruce Wayne as the Batman to the GCPD, and has planted evidence that implicates Bruce Wayne. Pursued by Nigma and the Riddler Squad, Bruce Wayne is cut off from his friends and allies, and from his tools. He only has a hidden Batman costume.

Complicating matters is that Strange convinces the Mayor to put a bounty on Bruce Wayne’s head, and this encourages the Gotham citizens to chase after Bruce Wayne as well.

Nigma pursues Wayne and Batman relentlessly, but Wayne manages to continually foresee and evade Nigma’s elaborate ambushes. Hugo Strange also mentions that with Bruce Wayne captured, old wrongs will be righted.

Turning Point: Hugo Strange invades Wayne Manor, and has the police escort Alfred Pennyworth out of the manor. He and Nigma then proceed to tear the manor apart, but Strange is unconcerned by evidence that points to the Batcave. Captain Gordon fights to keep the Batman on the move. Wayne meets with him and they strategize, just before Nigma bursts in on them. Nigma throws Gordon into jail for aiding a known fugitive. Nigma goes over the edge here, and it’s obvious that Hugo Strange is pulling Nigma’s strings.

In this part of the story, Bruce Wayne discovers that Strange is the descendant of Elizabeth Arkham, and that he is eager to claim the Wayne fortune, which he claims was stolen from the Arkhams following Elizabeth’s murder.  He also finds that he has support of many of Gotham’s decent upstanding people who are tired of having their city run by thugs and criminals.

Climax: Batman and Captain Gordon arrive at Arkham Asylum, ready to do battle with Hugo Strange. The GCPD are on site as well, looking to take down the Batman, whom they also believe to be Bruce Wayne. Batman has to be able to take down Strange and Nigma and his Riddler Squad and somehow salvage his greatest secret – his secret identity.

Is this a Reboot?

While the general concept of a reboot is making thing completely fresh and changed from what has gone before, Batman films and animation have a winning formula, and we would be foolish to completely change what has gone before. And as much as I like the 1960s Batman with the Mighty Adam West and Burt Ward, the general fan base is not quite ready for return to camp.

The story I’ve sketched out looks at restarting Batman in “Year 2” to follow off of Frank Miller’s “Batman: Year One” graphic novel. Some of the features of this approach are:

  • It maintains the darker, realistic feel of the recent Batman films, but also allows for some deeper psychological looks into the various characters including Batman, Gordon, and the citizens of Gotham. How does the discovery of Batman’s family history impact him?
  • Allows for a smarter Batman, and smarter villains, while still keeping a fairly high action quotient.
  • The challenge is really significant for Batman, where he faces his entire city and where his secret identity is blown early on. What will be really interesting is how a talented writer could have Bruce Wayne regain his secret identity without resorting to the old trope of dressing Alfred up in the Batman suit. I have some ideas, but I’m not telling.
  • This is an origin story without actually doing an origin story. We get to see Batman developing into the legendary crime fighter we know he will become, but we also get to see the scope of the challenges he faces on his chosen path.

 

The disadvantages are:

  • We have a lot of backstory, and doing historic scenes or flashbacks will take the viewer right out of the film, so a script is going to have to introduce the backstory in a smart way.
  • Our Riddler is very different from the classic Riddler concept of the fellow in the green suit covered in question marks.  But at the same time, it is a more interesting Riddler to me, and he would work well as an antagonist for Captain Gordon in much the same way as Hugo Strange works as Bruce Wayne’s antagonist.

So, that’s a starting point. What do you think? Add your comments below.

Batman: Arkham City Sketch by Man1D. Used under Creative Commons

Batman: Arkham City Sketch by Man1D. Used under Creative Commons

Batman and his associated characters are the property of DC Comics. No challenge to any intellectual property rights of DC Comics is made or contemplated.

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Filed Under: Superheroes Tagged With: Batman, Genre Fiction, Reboot, Superheroes

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