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Breaking Radio Silence…

May 3, 2013 by RJ Andron

It’s been a bit quiet here on Andron.ca for the past month. April has been a remarkably productive period for me.

In the past month, I have completed a short novel, created two pieces of cover art, and completed a motion capture collection.  So yeah, productive’s the right word.

I’m going to talk a little bit more about the novel later on as we get closer to release, but it’s enough to say that I was able to put this together very quickly. I got started doing the plotting on it in mid-January, and then proceeded to write fairly regularly over the next month and a half. The last month and change has consisted of doing revisions and tweaking of the novel to get it ready for release. I also wanted to make sure that I left enough time for the novel to sit so I could give it an effective proofreading before doing the final release.

Now, it becomes a matter of putting together the website and other promotional materials and going through an entire preflight checklist of all of the various details that have to be ready prior to the book’s release. It’s been a very interesting project to work on, and I’m looking forward to finally getting it out into the public’s hands.

So, what’s next?

I have a second novel that has been completely plotted, and I’m already starting to work on it. I’ve also taken on a larger project, which is scripting a web series. The multi-episode web series is going to be a challenge to write, simply because of the combination of structure and length. The outline for the the web series should be completed completed within the next two weeks, and the script itself done ideally by the end of June. Then, I can start taking a look at various production options.

As part of the development process, I’m going to be making regular posts on the blog describing the progress of each stage of this web series. I’m not going to talk about the subject matter of the series, at least not yet. Ideas can be delicate things, and they can lose their luster if they’re shared among too many people.

Besides, I have often found that simply having the idea isn’t enough. You have to get it to a prototype stage before you can start really working it and discovering its true potential. Once you have it in a concrete form, no matter how rough, the idea acquires substance at that point. Then, and only then, are you able to start polishing it until it shines.

Also, when you have it in a concrete form, that gives you credibility when you show it  to others for their help in taking the idea to the next stage. While there are people who are able to excite others just on the strength of their oratory and ephemeral ideas, I’m not one of them.  Like I’ve written in the past, ideas can be like drinking from a firehose. They can come all at once and flow down the drain just as quickly. Managing that creative flow is a sign of real professionalism.

In my next post on this, I’ll talk about the scope of the project. That will give you an idea of the challenge that awaits over the next couple of weeks.

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Writing a script for an animated webseriesDark designs, dangerous schemes… Getting Started

Filed Under: Creating Tagged With: creativity, getting started, media creation

Getting Started

February 4, 2013 by RJ Andron

Everyone’s got ideas. The especially cursed among us have got too many ideas.

It’s too easy to let ideas come flowing one after another in a torrent that cannot be stopped – ideas are like that; they never stop. You have to let the torrent flow over you, and to get those ideas written down and saved somewhere, whether it’s in a notebook, your computer, your blog, Evernote, etc. If they’re good ideas, then they will continue to resonate for months or even years after the idea has struck.

Instead, the challenge of creating anything is defining the scope of the project. The idea has to fit within a certain box, be it feature film, ongoing serial, short animation, novel, short story, and so forth and then bringing this grand idea that you had down to the point where it fits into the box. You have to go at it with machete and chainsaw, cutting the idea down to the point where you can actually do something with it.

“But I’ve got a great idea for an epic fantasy story that will need no less than five feature films to tell.”

Well, that’s great, but what can you really do with it? If you’re not able to bring the idea down to the point where you can actually start creating something tangible – something that you can show off to the rest of the world, then you are essentially procrastinating. You have to be able to produce something, or the idea is worthless. It doesn’t matter how great the idea is, or how much it haunts your waking hours, if you don’t produce something with that idea, then you have wasted your time.

It’s not easy paring ideas down, making them fit the container. There’s just too many resonances, too many tangents that we could include. And each tweak of the idea is like your own newborn. But we have to kill those newborn if they don’t fit. By all means, write down the tweaks and the cool little bits, but you have to get the idea down to size.

Don’t worry, the ideas will still be there. They can still come to life later on–after all there are a lot of incarnations that an idea can undergo. After all, how many Star Wars re-edits have there been? How many times have we fought about “Han shot first?”

So, trim that idea down. Focus on what you can get done and produced. Don’t say that there will be more, or other stuff forthcoming, just get the project done and out so that you and the public can look at it. That way, once you’ve gotten it done, you can start examining what you learned from the process and you can keep building on it.

You want to do a web series? Fine. But you have to work up to it. Create a still image first, or a trailer. Create something that is a clip from that movie that takes no more than sixty seconds of film time. Sixty seconds, at 30 minutes per frame of render time will take 60 seconds * 30 frames per second * 30 minutes per frame equal 54,000 minutes of render time, or 15 computer-hours of the render nodes in your render network chugging away, let alone the assembly time or compositing time. And 60 seconds of film time is next to nothing.

So, start with the still, or the trailer. Learn the lessons from that as you analyze your workflow. What can be improved? What can be changed? What worked best? The number of lessons you can learn from a short 5-shot animation will be able to be scaled up to much larger productions.

The other advantage of getting something done is that it also breaks through the perpetual planning stage that the torrent of ideas imposes. Since you are chasing so many ideas, it becomes too easy to just keep on planning – you become really good at planning, but not so good at execution. Cheat, use off the shelf assets, voice act yourself or use a voice synth if you have to, but get the project out there so that the public can see it.

And do it so that you can see it too. You have to see finished work in order to get something really started. There are no other ways that you can do this than to keep on getting finished work out there.

Also, never do anything as a Work in Progress. Everything is finished work. Period. Show off your work, and let people comment, but make it clear that this is finished work and that you are committed to working on the next project.

What do you think? Let me know in the comments below:

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Breaking Radio Silence…

Filed Under: Creating Tagged With: creativity, getting started, Ideas

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