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Superhero Writing Tips – Superhero Battles that Jumpstart the Plot

April 15, 2014 by RJ Andron

As we discussed in the last Superhero Writing Tips article, superhero stories feature lots of action and combat between heroes and villains. Let’s dive a little deeper into writing about these kinds of battles by taking a closer look at how they interact with the backbone of a story – the plot.

This is where we get into storytelling theory. Don’t worry, we’re not going to be getting into the hero’s journey or anything like that – let’s keep this as basic and user-friendly as possible.

If we look at a typical story, we can identify certain points that are common across pretty much any genre.

  • There’s always going to be the inciting incident where our hero gets into trouble.
  • There’s going to be the midpoint at which our hero has been dealt enough trouble that their only options are either to succumb or fight back even harder. Sometimes, this is called the “point of no return” by some storytelling theorists.
  • Finally, there’s the climax where our hero stands up against the villain that’s been showering him with trouble, and then through a mighty effort of his own manages to snatch victory from the jaws of defeat.

Although we’re using language that’s appropriate for adventure/thriller/crime stories, the same sort of pattern exists in romance, Christian, young adult, or kid lit. This is the pattern of rising action where the importance of events to the hero keeps increasing right up to the climactic moment where the hero either solves the challenges facing him, or is destroyed by them. With superhero writing, each of these three areas above are typically accompanied by battles.

Round One: Fight! Battle as the Inciting Incident in Superhero Writing

Let’s start by taking a closer look at the inciting incident and how we can use a battle scene to jumpstart the plot.

The inciting incident is the moment when the story itself really gets moving. Our hero is in his normal life, pursuing his existing goals.

Suddenly, our hero finds himself thrown into trouble and is given a new goal. If we’re looking at setting up a battle with the inciting incident, the battle itself has to be serious enough to change our hero’s direction without being serious enough to destroy the hero. This battle has to serve the purpose of intriguing the reader and inspiring that desire to see justice done to the villains that started the fight.

As an example, let’s start off our hypothetical story by our hero entering his apartment in his secret identity when they are attacked by an intruder. The intruder is able to more than hold his own against our hero, even when the hero reveals his superpowers. At this point, we have set up a situation where the hero’s secret identity is blown, where the hero is facing off against a mysterious person who is able to withstand the hero’s attacks, and where the hero and the readers have to discover the reason for the attack. Regardless of the reason however, one thing is clear: our hero is in trouble and his actions from this point are going to be determined by the outcome of this initial battle.

So, should we let the hero win this initial battle, or should we let the hero lose? A lot is going to depend upon the nature of the world that you’re in. In the classic superhero world of DC and Marvel comics, the villain delivering a beat down on the superhero is usually enough to declare victory. If, on the other hand, you are in a grittier, realistic world, defeat usually equals death. Since we don’t want our hero being killed off in the inciting incident – because otherwise there wouldn’t be a story – the hero either has to win or draw in this first battle.

Going back to our example, if we’re in a gritty and realistic world, then the mysterious villain that attacked the hero may actually have a different objective than defeating our hero. He may simply be looking to steal something from the hero’s apartment and once the villain has recovered that, he will escape.

Regardless of the outcome of the battle, the hero now has a new goal that flows directly from the inciting battle.

Superhero Writing Tips for an inciting battle:

Have the battle happen to someone other than the hero.

  • In action novels, there is a tradition of having a character introduced in the first chapter or the prologue that the readers get to know as a sympathetic character and who is attacked and killed by the villain. This may be something as simple as a stealthy ambush, or a heroic defense against overwhelming odds. The sympathetic character invests the reader in the desire to see justice done because this character they just got to know was killed in a brutal and nasty manner.
  • The inciting battle is a great opportunity to showcase secondary characters such as sidekicks and romantic interests. Lois Lane may get involved in a bank heist gone bad, and she grabs a pistol from a fallen cop to send fire back at the bad guys, or she ushers civilians to safety. Or maybe Robin gets targeted by Deadshot and is barely able to hold his own against the marksman. You could certainly use the trope that the secondary character needs to be rescued by the hero as the overall plot of the story, or you could instead use this inciting battle as an event that has the hero struggling on the knife-edge between justice and vengeance.

As in the example above, where the hero is attacked in their apartment, have the hero attacked in such a way that the battle scares them:

  • Their secret identity is blown.
  • The villain throws them around like a rag doll.
  • The only way that the hero is able to survive is by surrendering.
  • The villain manages to uncover the hero’s hidden weakness, whether it’s something as esoteric as kryptonite, or precious as a loved one. If you’re writing children’s fiction, for example, it may be that the bully uncovers a secret that our hero believes would be disastrous if revealed to the wider world.

If the hero emerges victorious in the inciting battle, he discovers that winning it only brings even more trouble.

  • In the course of the battle, he may have injured the son of a famous super villain who then turns his wrath upon the hapless superhero. This was used to set Deathstroke as one of the major villains against the Teen Titans.
  • The villain that attacked the superhero ends up committing suicide rather than being taken alive. See Captain America: The First Avenger.

Remember, the inciting incident, whether it’s a battle or not has to start our hero on a different path which will take him through the rest of our story.

About the Featured Image for this post: This image is Rime 2 by Aaron Bauer and is used under a Creative Commons Attribution-Share-Alike License. The image is cropped from the original.

All trademarks and characters are the property of their respective owners. No challenge to any trademark status or ownership is made or contemplated. Any images used in this post are either used under Creative Commons licenses, or under the Terms of Fair Use under International Copyright Law which allows such use for comment and review purposes.

More to come:

We’re only scratching the surface of using battles in storytelling. We’ll take a closer look at battles at the point of no return and much more in upcoming Superhero Writing Tips articles.

 

 

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Filed Under: Superheroes Tagged With: Battles, Superhero Writing, Superheroes, Writing

Superhero Writing Tips – Writing Superhero Battles

April 2, 2014 by RJ Andron

Battle scenes are incredibly common in superhero comics and superhero stories. Every single story it seems involves some sort of fight between superheroes and super villains, or superheroes and the thugs de jour. In many cases, it’s actually quite refreshing to run across a superhero story that doesn’t involve some sort of punch up.

Yet, despite the presence of all of these superhero battles going on within comics, very few of them actually serve to do anything other than provide an excuse to show the superheroes in action. After all, back in the bad old days of comic books in the 1960s and 1970s, the villain of the month was introduced perpetrating some crime, and the superhero stepped in to try to deal justice to the super villain.

In a short superhero story, the one fight ends with the villain being soundly thrashed and led away in handcuffs. In a longer story, the villain escapes the first battle, leaving the superhero suffering from the mild embarrassment of being caught in the villain’s trap, and then a second climactic battle happens towards the end of the story. Again, the villain is soundly thrashed and let away in handcuffs.

In the 1980s and 1990s, superhero battles evolved to a certain extent to where the villains were necessarily led away in handcuffs but were allowed to serve as the target of the superhero’s angst. Yes, X-Men, I’m looking at you. After all, how many times in a Wolverine story did Sabertooth just happen to appear out of nowhere to provide some excuse for action scenes?

But, this is the 21st century. We can take a look at how to improve battle scenes within superhero storytelling, and we can see if we can come up with some useful guidelines that can then be applied to your next superhero story.

As always, your mileage may vary.

The Purpose of Superhero Battles

Let’s start by keeping in mind that we are telling stories here, so the battles themselves have to serve an integral storytelling function. They either have to:

  • advance the plot, or
  • reveal something about the characters that are involved,
  • or both.

[Read more…]

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Filed Under: Superheroes Tagged With: Battles, Superhero Writing, Superheroes

Of Gods and Men: Writing better superhero origin stories

December 19, 2013 by RJ Andron

Every superhero writer ultimately faces the biggest challenge: writing the origin story. Origin stories are absolutely critical to get right for the launch of a new superhero character, or the reboot of an older one. Unfortunately, origin stories are also very easy to get wrong, descending either into cliché or tropes so well-worn as to become threadbare. Or, the origin story uses up all of the character’s motivation to be a superhero right in the first shot, leaving next to nothing for later stories.

Let’s take a look at how we can make sure that your superheroes origin story is one of the best stories that you tell, and one that you will be able to build into an epic saga for your character. We’re going to look at not only how, but when you should tell a superhero’s origin.

Unpacking the myths of superhero origin stories

Out of all of the various ways that superheroes are created, we can break the various origin stories into two broad categories.

  • Superheroes are created by the gods, or
  • Superheroes are created by men.

Superheroes that come from the gods are those who are empowered by destiny, gods, aliens, accident, meteor shower, mutation, or pretty much anything that is outside of human influence. Examples would include characters like Spiderman, the Fantastic Four, the Flash, Green Lantern, and Superman.

Essentially, superheroes from the gods are picked by external forces to be special and apart from the rest of humanity. These types of characters reflect of classic myths from Gilgamesh to Beowulf to Hercules – characters who are in some way divine or semi-divine and whom ordinary mortals can only gaze upon in wonder.

It’s not surprising that an awful lot of heroes followed this particular path, because this is actually one of the oldest story templates out there. Also not surprisingly, you can see traces of old world class structures in place, where the heroes being chosen by the gods are above and apart from the masses of humanity and exist show the rest of us great unwashed proles a better way. In some cases, like Superman, or Thor, we are dealing with characters who are better than human because of their alien/godlike origins. In other cases, like the X-Men, we’re dealing with characters who are considered on the fringes of humanity and who are generally disliked by the public because of an accident of birth.

No ordinary human is able to rise to their level and conversely, they are not able to bring themselves down to the level of ordinary human – no matter how much they might want to. The class structure for these characters is carved in stone, and both upward and downward mobility are impossible.

Let’s now take a look at the second type of hero: the hero that’s made by men. This superhero is the ordinary man or woman who, through their own talents, willpower, and determination, rises up from the masses and becomes a character who can challenge the gods. Examples of these types of characters would include Batman, Iron Man, Green Arrow, Hawkeye, Black Widow, and others who are little more than ordinary people in funny costumes, but who have the essence of being a superhero in them.

Where the heroes created by the gods reflect the old-world classicism, the superheroes made by men are much more new-world in their origin. In much the same way as anyone can rise to the highest levels of American (or Canadian) society if they are prepared to work for it, people can become superheroes if they are courageous, talented, determined, and crazy enough.

This particular origin path springs directly from the pulp era, where characters such as the Spider, the Phantom Detective, and others were ordinary, albeit rich men, who took up crime fighting as a personal crusade or simply because they were bored with their lot in life. A lot of the science-based superheroes (and not a few science-based supervillains) have this type of origin story. You could, if you stretched the definition of superhero, include some of the earlier detectives such as Sherlock Holmes and his contemporaries, or even the Gerry Anderson Thunderbirds as superheroes made by men.

This origin path does allow opportunities to delve deeper into character since the hero is motivated to step outside their normal life and take on the challenges posed by crime and disaster. Unlike the superheroes made by the gods, the superheroes made by men step out of ordinary life by their own choice, rather than being forced out by the gods.

Depending on whether you want your superhero character to be one that’s made by the gods, or made by men, you’re going to have to approach the origins a bit differently.

Superheroes made by the gods…and how to fix them

I have to admit, I’m not a real fan of the superheroes that are made by gods or “Chosen Ones.”

By giving a character a superhuman ability from an outside influence, be it scientific accident as in the case of Spiderman, alien technology as in the case of Green Lantern, or supernatural forces as in the case of Buffy the Vampire Slayer, you have already given them the tools to solve whatever world threatening problem you’re going to be tossing them. You’ve also immediately set them apart from the reader by saying these people are not like you. They’re special. This is one of the reasons why characters like Spiderman and Buffy end up being hit with so many real-world problems in order to compensate for this tremendous gifts they’ve been given and to make them more relatable to us poor slobs that have to live as mere mortals.

It also becomes very easy to screw up their origins stories.

Let’s take a look at the example of Luke Skywalker from Star Wars: A New Hope. As far as characters and storylines go, the story of Luke Skywalker from A New Hope maps perfectly onto Joseph Campbell’s monomyth of the hero’s journey. We start with Luke Skywalker as a young man who has to progress through challenges, with the support of the supernatural, helpers, mentors, and undergoes a death and rebirth to become a hero of the Galactic rebellion. If you are looking at the movie from the perspective of the hero’s journey, Luke Skywalker is very definitely the hero of that film. But what do we remember about Luke Skywalker nearly four decades after the movie hit the theaters? Right. The whiny farm kid. Because Hans Solo is a more interesting character and undergoes a much more significant transformation, he steals the thunder from Luke Skywalker.

Star Wars: A New Hope is one of the reasons why “the Chosen One” is not a compliment when applied to a character in most fiction. Yet, that doesn’t stop writers from going back to the monomyth well to see if they can bring that particular archetype into life with their own character.

If you want to see a movie that shows a perfect example of how a Chosen One can go really wrong, check out Green Lantern, starring Ryan Reynolds. Everything that could be done wrong on the hero’s journey is done wrong in that particular film.

If you want to see a movie where the heroes journey is done right, check out Man of Steel. Although many people outright hate this movie because of its ending, as a story where you have a hero gifted with wondrous powers undergoing a transformation towards becoming a superhero, it stands right up near the top of the list. Another film that you can look at which also shows the hero’s journey incredibly well for a chosen character is Captain America. This matches the mono-myth/hero’s journey nearly beat for beat.

So, what’s the main difference between Green Lantern and Superman or Captain America?

Simple: Superman and Captain America earn their hero like stature. Green Lantern never does.

Even though character may be chosen, they still have to earn the mantle of hero. By going through the work, the risk, the effort to face the villain or the challenge, this divinely created character is going to be made real to the audience, and the audience will be able to satisfy their own sense of justice that this character is worthy of the gifts that they have been given. In short, you gotta work for it.

How do you show the character working for it? There are a number of options:

One is the recognition of the limits of their power – that it can’t solve every problem that they face.

  • We see this when young Clark Kent is unable to save his adoptive father despite having these amazing powers.
  • We see this in Captain America when Steve Rogers, despite the super soldier serum coursing through his veins and a desire to fight alongside his fellow soldiers in the European theater, is instead chosen to headline a USO bond drive.

The powers have to be insufficient to the task, and the hero, through his own intellect is able to capitalize on the opportunities to overcome the challenge without relying on his powers. Clark Kent goes on a walkabout, saving lives as he goes to try to find his place in the world following his father’s death. Steve Rogers, on being told that his best friend is missing in action, disobeys orders and puts himself in harm’s way to try to save his friend. That both Clark Kent and Steve Rogers are successful in their quests defines them as characters, and endears them to the audience where they can then use their gifts to deal with the much bigger threat that faces them.

They’ve got to earn the mantle of hero. They may be given the powers, but they still have to earn the Cape.

Another option is that the character themselves is flawed and has to overcome the flaws to emerge as hero.

  • We see this in the movie Thor, where Thor’s arrogance and brashness is a weakness that threatens Asgard and calls into question his ability to assume Odin’s throne. Although not executed perfectly, the story of Thor’s willingness to sacrifice himself to save anonymous townspeople even lacking his powers does show him striving to overcome his biggest flaw to finally become the man he is destined to be.
  • We see this done rather poorly in the 1994 Shadow movie, where the character of Lamont Cranston has a dark past and must atone for his sins, and until he finds peace with himself, he will not have the strength to deal with his arch-nemesis Shiwan Khan.

The problem with the flawed character approach is that it becomes very easy to make the character unlikable. Although there is a market for truly unlikable characters (such as Ambush Bug and the Punisher), most readers will refuse to buy or follow a book starring such a character.

The flawed character moving towards redemption can be a very powerful story, especially if the character resonates well with the audience. Even more compelling is the character seeking redemption forced by circumstances to do terrible things, creating a pattern of rise and fall, only to rise again and then – at the climax of the story – choose whether to continue to walk in the light or to fall forever into darkness. As an example and even though he’s not a superhero, check out the character arc of Londo Mollari from Babylon 5 for a perfect example of this type of back and forth transition.

So, let’s quickly review:

  • A superhero created by the gods is one of the oldest templates for superhero origins.
  • Their superhero origin maps very well onto the hero’s journey template or monomyth.
  • The key to a successful origin is that the hero has to be seen earning their superhero status, either by overcoming problems their powers cannot resolve, or by overcoming an internal flaw to become worthy of the mantle of hero.

Anyone can be a superhero – if they survive the origin story

The other way that superhero origin stories are told is the superhero made by men. Again, just by being determined enough, smart enough, and resourceful enough – and combined with a willingness to risk their own life challenging godlike beings, anyone can be a superhero.

They just have to survive the origin story.

Scratch that. They have to do more than just survive. They also have to earn being a superhero.

One of the best examples of the hero surviving their origin and transforming themselves into superhero is in the movie Batman Begins. This movie is genius level in rewriting Batman’s origin story and showing the audience exactly what Bruce Wayne went through from the time that his parents were killed to the time he actually puts on the cowl and becomes Gotham’s dark Knight. We see this privileged rich kid, someone that we might think of as a chosen one because of his inherited wealth, actually go from a sniveling teenager who can’t even pull the trigger properly to holding his own in the middle of a riot in a Chinese prison to taking out an entire clan of ninjas before returning back to Gotham to wage his own private war on crime. Every step of the way, Bruce Wayne is struggling to become the superhero. He is earning the cowl, and the audience knows it.

Another example is the origin of Iron Man in the first iron Man movie. Tony Stark, rich billionaire playboy and weapons designer with issues, is stripped of his wealth, tossed into a cave with a bucket of spare parts, and he has to endure imprisonment, torture, and the death of his mentor all so he can escape and set himself up to face the main villain of the story. Although Tony Stark is a genius when it comes to technology, his gift isn’t going to help him survive captivity. Instead, he earns the mantle of superhero based on his determination not only to stay alive, but to help atone for the destruction that his inventions caused in the past. For the audience, Tony Stark definitely earns the suit.

Just like the “made by the gods” types of characters, the superhero made by men is ridiculously easy to screw up. You have to have a strong enough motivation to have them fight crime AND you have to be able to show that they understand the real challenge they face – to make the world right in line with their morality.

  • A perfect example of how easy it is to screw up an origin story is the Punisher. While it might be a (very slight) stretch to call him an Executioner knock-off, the similarities are certainly there – a soldier whose family was killed by the Mafia and who starts a war of vengeance on organized crime ad infinitum. Vengeance is certainly a viable motive for making a character step out from the normal life to fight super-villains, but if vengeance is all the character has (such as with the Punisher), then the character becomes paper-thin. Follow that with Garth Ennis’ take on the Punisher, which suggested that the character was created as a product of his Vietnam service. Combining vengeance and riffing on the “psycho-Vietnam Vet” stereotype unfortunately does not give the character more depth, nor does it make the origin any better.
  • Continuing with in the example of soldiers as characters, there are times that it seems there are more Navy SEALS active in the pages of fiction than there ever were in the entire history of the unit. If any readers of this blog admit to watching Baywatch you may recall that David Hasselhoff’s character, Mitch Buchanan, was a Navy SEAL prior to becoming a Lifeguard. Of course, this was mentioned more in passing or as justification for the some of the heroics required by the plot that actually being an origin worth telling. In short, Buchanan was never shown earning the mantle of Navy SEAL, nor was it ever demonstrated to have an impact on the show.

In giving the origin stories of both Batman and Iron Man, there is a moment when the characters realize the true nature of the world around them and how out of step it is with what their morals demand it be. In the movie Batman Begins, there is the scene where Bruce Wayne goes to face down the mob boss in the restaurant and realizes just how powerless he is in the face of what Gotham has become. In the first Iron Man movie, Tony stark is captured and tossed into a cave where he also realizes just how powerless he is against the insurgents his weapons were designed to target.

With the Punisher, on the other hand, his family is killed and so he falls back on his military training in order to take on the bad guys. At no point is he truly powerless. At no point in his entire story arc does he ever rise above the stereotypical “man with gun seeks revenge.” There is no real transformation for him – a point Garth Ennis drove home when he took over the character and showed him to already be the Punisher at the time the signal event of his family’s murder occurs.

As a further contrast, both Batman and Iron Man have ideals that go beyond the events that set them on the path to being superheroes. Batman serves Gotham. He wants to protect it, to save it, and rid it of the criminal element that has infested it. Tony Stark is a weapons designer who is now motivated to make the world a better place through technology, and to atone to a certain extent for all of the harm that his weapons have caused in the past. The Punisher, on the other hand, just wants revenge. He never aspires to anything higher.

So, let’s recap:

  • A superhero made by men has to choose to be a superhero.
  • As with superheroes made by the gods, they have to be shown earning the mantle of superhero.
  • In addition to surviving the process of becoming a superhero, and they have to show that they have been awakened to the challenge of making the world right, according to their own ideals.
  • The ideals have to rise above the events that made them choose to be superheroes.

When to tell a superhero’s origin story? That’s a mystery…

In most cases, writers choose to tell these origin stories at the point where the character is least defined, and at a point when the writer also has the least experience with the character. In short, they’re telling the origin story at exactly the worst possible time – at the beginning.

While it’s not unusual to delay an origin story for a certain period of time, readers expect an explanation fairly early on in a character’s career of how that character became a superhero. They want to know more about what motivates the character, the character’s DHA (Dreams, Hopes, and Aspirations), and what dark secrets the character hides that set him on his path to being a superhero.

There’s also the reader’s need to find out where the character sits on the classic literary “hero’s journey.” Ah yes, the infamous “hero’s journey” – the archetypal monomyth template shared across multiple codified by Joseph Campbell and passed down through generation to generation to generation…

You would think that the monomyth would be a great opportunity to lay down a character’s origin story in line with something that has worked time and again, over the centuries. After all, if it ain’t broke, why fix it? A writer using the monomyth as a template would be able to bring every literary trick of the trade to bear to make sure that their origin story was among the best out there.

Every trick that is, except for the most important one.

Mystery.

We talked about the use of mystery to make super villains more compelling. The same applies in the event of a superheroes origin story. Your readers are going to have a need to find out more about the character that you’ve created. Once that need is satisfied, they may stick around to see what else you do, or they may wander off to find the next shiny object that catches their attention. If, however, you delay satisfying their curiosity and you tease them with hints, suggestions, and even the occasional red herring, then you’re going to be turning their curiosity into a burning need to know. And they will stick around to find out how this character that has been compelling them over these many stories actually came to be.

Tell the stories that you want to tell about your character. Explore the character and make him dynamic. As you get more and more familiar with the character, and more comfortable telling stories about that character, you will be able to decide the right point where that origin is to be made public. The mystery that you create along the way is going to keep your readers coming right along with you.

At some point, you do have to reveal the superhero’s origin. Curiosity needs to be satisfied because otherwise, the audience gets bored and moves on. However, if you do it right, you will satisfy the curiosity on one mystery, only to stoke the fire on an even bigger mystery. And that is one thing that will keep your readers coming back again and again.

About the Artwork:

I’ve been playing around with a pulp-style of artwork. Here’s the full version of the image from the start of this article. What do you think?

Magical Superhero Full

 

If you liked this article on superhero origins, let me know in the comments below.

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Filed Under: Superheroes Tagged With: Origin, Superhero Writing, Superheroes

Superhero Writing Tips – When Blowing up a City isn’t enough

August 25, 2013 by RJ Andron

As superhero fans, we have had a pretty good year for movies. Man of Steel, GI Joe: Retaliation, Pacific Rim, and others have all brought a lot of our classic superheroes to the screen and added a few new ones as well. All of these movies that I’ve mentioned have had big set-piece urban destruction scenes where the heroes and villains tear apart entire cities, causing the collapse of buildings in showers of metal, glass, and concrete.

And they all really miss the point.

They’re all fun movies. Man of Steel and GI Joe: Retaliation have come as close to what my mind’s eye says these movies should be. I haven’t seen Pacific Rim yet, so I’m going to withhold my judgment on that flick, but I expect that the urban destruction of massive mecha fighting Kaiju that we’ve seen in the trailers means that the guidance in this blog post applies equally to that film.

Even though these are all fun movies, the devastation of Smallville and Metropolis in Man of Steel, and the wipe out of London when Cobra Commander drops a “Rod from God” from orbit on that ancient city were moments when I actually started checking my watch to see how much longer the films had to run. And I’ve come to the conclusion that for me – and for many other superhero fans judging by the internet chatter – blowing up a city just isn’t enough anymore.

Superhero Writing: When Blowing up a City isn’t enough…

Destruction of London from GI Joe Retaliation

Destruction of London from GI Joe Retaliation

Back in the old days, superhero writers would have mad scientists coming up with doomsday weapons that would level cities and that would be enough to set our superheroes on twenty pages of fights, chases, and action as they fought to try to save the city and its people from destruction. But this storytelling technique was really overdone even back in the 1980s.

So, superhero writers decided to get a bit more sophisticated. They decided to let the villains win. Coast City and its 7 Million inhabitants were destroyed in the DC Universe, turning Hal Jordan into the villain Parallax in his grief. Gotham City was devastated by earthquake and turned into a “No Man’s Land,” and in 2006, the New Warriors were involved in an incident killing hundreds of people that ultimately gave rise to the Superhuman Registration Act and the Marvel Civil War.

Yeah, whatever.

The thing is, in the world of superheroes we’ve been blowing up cities for decades and we still haven’t managed to do it in a way that is able to keep the audience spellbound. We have seen the death and destruction caused in real life whether it was the fall of the Twin Towers on 9/11, or whether it was the damage caused by the floods in Alberta and Toronto just this past summer. The real world is able to show us devastation that hits our souls in ways that computer-generated shattering algorithms and fluid dynamics simulations never will.

Looking at it from another perspective, as moviegoers, we have seen planets blowing up, whether it was Alderaan in Star Wars or Krypton in Superman and Man of Steel. Roland Emmerich did the disaster epic 2012, building on his penchant for planetary destruction displayed in Independence Day. And we can go on from there.

The act of destruction isn’t meaningful to us as viewers. We may watch it to see the spectacle, but we separate ourselves from what we see in order to protect out psyche. As children, we haven’t developed that ability as yet, so that’s why parents don’t normally let kids watch scary movies. It keeps them from having nightmares, and allows the parents a full night’s sleep.

For the rest of us, we know the destruction of cities is all fake. The people within are fictional, nameless images on a screen. This problem has only become worse with the advances in computer graphics. In the race to build more and more realistic scenes of cinematic urban destruction, viewers treat each new spectacle as just another example of geeks playing at pushing pixels around on a screen. Considering that I’m a computer animator myself, I know just how much that can hurt those of us in the industry.

So, what do we do?

As creators, and as superhero writers, how do we keep the audience on the edge of their seats tense with excitement? How do we make the stories we tell exciting and leaving the audience wanting more?

Stealing ideas from Romance Authors for Superhero Writing

Romance is one of the more popular genres of fiction. It has a ravenous fan base that consumes massive word counts of stories all spinning romantic fantasies. Though some “serious writers” look down their noses at Romance as being derivative and formulaic, the fact is that Romance outsells every other genre out there. In fact, according to statistics, 1 out of every 6 books sold in 2012 were romance novels.

The genre publishers openly admit that there are formulas with plots that follow a very rigid structure that predict turning points to within 1 to 3 pages. Romance writers typically shorthand “HEA” for “Happily Ever After” as the necessary payoff for each and every book. Each set of characters in the romance sub-genres could be defined as stock characters: billionaire, rancher/cowboy, secret agent/cop, high-school sweetheart, sheik/prince/royal – and that’s just in the modern genres. Historical romance, from Regency to ancient has casts of characters from pirates to gladiators and all of them are instantly recognizable without varying too much from the template. I don’t think that too many Romance writers would be too offended if I said that Romance publishing puts the “mass-production” into “mass-market-fiction.”

So what are the Romance writers doing right that we Superhero fiction writers are doing wrong by blowing up cities? Why is it that as a genre they can move 16.7% of the book market and Superhero books languish in a publishing ghetto?

More to the point, what can we learn from them?

As readers, we like to become involved with the characters that make up our stories. We want to root for the heroes and what they stand for, and we also want our own version of HEA.

Our heroes have relationships – romantic and otherwise – and those relationships matter to us as readers. If we can get our audience to like our characters then by extension they will like the people our characters like and hate the people our characters hate. And, if you’ve done it right, then the audience will also root for those happy relationships to move towards HEA.

On the other hand, if you threaten those relationships as an author, then the audience’s tension level rises. If you credibly threaten the character then the audience is going to be on the edge of their seat.

Here’s an example: In Man of Steel, the highest point of tension in the movie was when General Zod appears with his Kryptonian guard at the Kent family farmstead and threatens to kill Martha Kent. The film had previously established that Martha and Jonathan Kent were loving parents who had raised Clark Kent to adulthood, and that Clark had a very strong familial relationship with his adoptive parents. So when Zod is threatening to kill Martha Kent – a character both the hero AND THE AUDIENCE LIKED – the only thoughts going through the audience’s head at that point in the film were whether Clark would get there in time, and, if he did, would his appearance be enough to stave off the attack by Zod and his guards. Any one of these guards would be more than a match for Clark. Zod more so. All of these bad guys together and at that point the audience cannot see any way that Martha Kent comes out of the encounter alive.

So, we wait on the edge of the seats as Clark rushes to the rescue, hoping that he’ll be in time but doubting that he could be.

I guarantee that no-one who had been watching the movie up to that point was checking their watch to see how much longer the film had to run. Compare that to how the audience felt when Metropolis was being destroyed.

What lessons for writing superhero stories can we take away from Romance writers and the Man of Steel movie?

  1. Give your hero the chance for a relationship the audience would like to see as a “happily ever after” type of relationship. This doesn’t have to be a romantic relationship – a relationship with a family member, colleague, police commissioner/detective, librarian – whatever. As long as this is a relationship the hero wants and would like to have continue.
  2. Threaten the relationship. Either the person in the relationship is threatened directly by the bad guys, or the person could be possible collateral damage when the bad guys threaten to blow up the city.
  3. The threat must be a result of the villain’s actions and not because of the target character’s incompetence. Jimmy Olsen, Superman’s Pal, was always getting into trouble because of his own foolishness and is pretty much a joke character nowadays who is saved from DC Comics polling their readership on whether he should live or die only by the fact that they haven’t gotten around to asking yet. Even Lois Lane in the 1950s-60s got threatened nearly every issue and it wasn’t until John Byrne took over Superman in the 1980s that she actually became a competent reporter. Compare that with the Rachel Dawes character from Batman: The Dark Knight. She becomes threatened by the Joker not because she is incompetent – far from it. She becomes threatened because the Joker is very good at what he does.

If you’re going to blow up a city, give the audience a reason to care about it by making it personal. Put a character the audience cares about in the path of destruction. They’ll thank you for it.

 

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